Home
Help
Search
Calendar
Login
Register
NS:SE
February 07, 2012, 07:18:25 PM
Welcome,
Guest
. Please
login
or
register
.
February 07, 2012, 07:18:25 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search
News
Yes, the game is shut down. It is not a hoax.
Stats
15,451
Posts in
1,348
Topics by
563
Members
Latest Member:
Fyriole
NS:SE
|
OOC Discussions
|
Questions & Newbie Help
| Topic:
Cyber limb goodness
0 Members and 1 Guest are viewing this topic.
« previous
next »
Pages:
1
[
2
]
3
Go Down
Topic: Cyber limb goodness (Read 4450 times)
Absinthe
Wirehead
Offline
Posts: 819
Re: Cyber limb goodness
«
Reply #15 on:
September 04, 2007, 02:08:58 PM »
I would like to play a game where I can be something other than the GM/plot runner.
Logged
"Not to know what happened before you were born is to be forever a child"
-Roman orator Cicero
Player habits are engendered by Staff.
Mars
Squatter
Offline
Posts: 86
Re: Cyber limb goodness
«
Reply #16 on:
September 05, 2007, 06:02:38 PM »
Same boat.
So...
...what's up with NS:SE?!?!
Logged
JD
Poser
Offline
Posts: 191
Re: Cyber limb goodness
«
Reply #17 on:
September 05, 2007, 06:05:11 PM »
Read the latest update from Noor and you'll know as much as the rest of us.
Logged
A baby seal walks into a club.
Mars
Squatter
Offline
Posts: 86
Re: Cyber limb goodness
«
Reply #18 on:
September 05, 2007, 06:13:15 PM »
Quote from: JD on September 03, 2007, 11:44:24 AM
I've decided after this guy I really like the new custom cyberlimbs rules even if they are a hair expensive.
He's throwing a dozen dice at unarmed combat and blades both doing 8P with the spur and whatever shockhand damage is. He's setup to use dual smgs while throwing 18 dice with a smartlink. Dodge is respectable at 11, and wheres hes a type O system no need to worry about buying cultured bioware ever again when buying a synthacardium, muscle toner, superthyroid gland, any of that stuff. So basically as has been said before I heart Augmentation and all its wonderful features. Even essence holes won't be a problem with this guy as I consider...upgrade his arms to Alpha get some Alpha Cyber eyes and Ear and those fill that hole, and then you just focus on buying ever useful piece of bioware available, cheap and at half the essence costs.
The only problem is, the way I read the rules, your cyberlimbs can only be customized up to your
actual
natural attribute scores (not maximum). I may be wrong, but that would seem most reasonable and in line with the rules we've seen from the core book as well (cybertorso being required for attribute enhancements beyond rating 3).
«
Last Edit: September 05, 2007, 06:16:06 PM by Mars
»
Logged
Mars
Squatter
Offline
Posts: 86
Re: Cyber limb goodness
«
Reply #19 on:
September 05, 2007, 06:19:43 PM »
Quote from: JD on September 05, 2007, 06:05:11 PM
Read the latest update from Noor and you'll know as much as the rest of us.
It was more of a rhetorical statement.
Logged
Whipstitch
Wirehead
Offline
Posts: 700
Re: Cyber limb goodness
«
Reply #20 on:
September 05, 2007, 06:22:56 PM »
Quote from: Mars on September 05, 2007, 06:13:15 PM
The only problem is, the way I read the rules, your cyberlimbs can only be customized up to your
actual
natural attribute scores (not maximum). I may be wrong, but that would seem most reasonable and in line with the rules we've seen from the core book as well (cybertorso being required for attribute enhancements beyond rating 3).
It's quite the opposite, really; it is up to the natural maximum and it is quite in keeping with the original rules. Remember, having an average attribute score of 3 is by no means assured; generic cyberlimbs have attributes of at least 3 regardless of how feeble the person connected to them is. Before Augmentation cyberlimb ratings had no real connection to meat attributes at all.
«
Last Edit: September 05, 2007, 06:28:39 PM by Whipstitch
»
Logged
Nobody seems to realize that some people expend tremendous energy merely to be normal.
JD
Poser
Offline
Posts: 191
Re: Cyber limb goodness
«
Reply #21 on:
September 05, 2007, 06:24:42 PM »
The phrase from the books ( page 44 of the Augmentation PDF, 2nd paragraph under customized cyberlimbs) is that " Each customized cyberlimb may have a starting body, strength and agility attribute of up to the characters natural attribute maximum." Then it referances attribute maximums in the SR4 book.
Damn it Whipstitch beat me to it.
Logged
A baby seal walks into a club.
Mars
Squatter
Offline
Posts: 86
Re: Cyber limb goodness
«
Reply #22 on:
September 05, 2007, 06:30:25 PM »
This is what happens when too lazy to open up the .pdf. Gotcha.
Seems a little off to me, but if that's what the book says...
...cyberlimbs ftw! Omg pwnzrz!
Logged
Rat
Poser
Offline
Posts: 143
Re: Cyber limb goodness
«
Reply #23 on:
September 05, 2007, 11:14:55 PM »
Actually, I like the new addition. It gives the uber-stats to the big clunky cyberlimbs instead of to the ultra-hidden bioware as the normal cyberlimb rules did.
Logged
Wait... Was that supposed to make sense? I keep forgetting...
JD
Poser
Offline
Posts: 191
Re: Cyber limb goodness
«
Reply #24 on:
September 06, 2007, 09:20:41 AM »
Yeah for full limbs the new rules really have made cyberlimbs something worth buying. Before partial limbs were neat because of the gyromount recoil but you really didn't want more than a hand or maybe a partial limb for gyro and spur. Now theres actually a reason to buy full limb replacements.
Logged
A baby seal walks into a club.
Absinthe
Wirehead
Offline
Posts: 819
Re: Cyber limb goodness
«
Reply #25 on:
September 06, 2007, 02:56:19 PM »
But the elfbians dislike cyberlimbs, because they're so ugly and make clinking noises under the sheets.
Logged
"Not to know what happened before you were born is to be forever a child"
-Roman orator Cicero
Player habits are engendered by Staff.
Mars
Squatter
Offline
Posts: 86
Re: Cyber limb goodness
«
Reply #26 on:
September 06, 2007, 05:37:07 PM »
I still don't like the fact that characters can come out of CG with an Agility score of say... 2, and a Cyberlimb Agility score of 9 or 10. That's plain +twinkery and I wouldn't allow it if I were running a campaign. I'd make customized limbs have to either a.) not exceed the character's actual natural attribute scores before regular enhancements or b.) get a cybertorso.
That or I'd rule that you take an average of all five body parts used in the core book to derive final dice pool scores for whole-body actions and apply that on any test. In this way, your character having an Agility 4 and two cyberlimbs at Agility 10, would have a final Agility score of 6. A lot of money for what 16,000 =Y= could have gotten you with muscle toner 2.
Logged
WhiteKnight
Wirehead
Offline
Posts: 703
Check.
Re: Cyber limb goodness
«
Reply #27 on:
September 06, 2007, 06:15:42 PM »
Once more, NO HOUSERULES IN BETA.
Say it with me, kiddies, and stow the venom. Obviously the Shadowrun game designers aren't THAT inept.
Logged
Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it's the truth. It won't go away because we cover our eyes.
Mars
Squatter
Offline
Posts: 86
Re: Cyber limb goodness
«
Reply #28 on:
September 06, 2007, 06:37:24 PM »
Obviously.
Logged
Rat
Poser
Offline
Posts: 143
Re: Cyber limb goodness
«
Reply #29 on:
September 06, 2007, 07:02:22 PM »
I know I've said this before. I don't mind that you can get an attribute of 1 or 2, and then replace limbs that have high attributes because everything averages out. And experience shows that people who get a single 'twinked out' cyberarm tend to also get other bioware and cyberware like muscle toner. It has always been my opinion that replacing the body would ultimately be the better option than giving the body a 'tune up'.
You might be right, our favorite Marsian, that the limb's attribute shouldn't be modified higher than a character's natural attribute, but good luck getting it through the 'no houserule' crowd.
Logged
Wait... Was that supposed to make sense? I keep forgetting...
Pages:
1
[
2
]
3
Go Up
NS:SE
|
OOC Discussions
|
Questions & Newbie Help
| Topic:
Cyber limb goodness
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Announcements
-----------------------------
=> General
=> Events
=> Staff Changes
=> Policies & House Rules
=> New Implementations
-----------------------------
OOC Discussions
-----------------------------
=> General Discussions
=> Questions & Newbie Help
=> Policies & House Rules
=> Suggestions
=> SR4 Game & Mechanics
=> New Seattle Grid
=> Credits & Thanks
=> Stuff
-----------------------------
Wild West Game
-----------------------------
=> Runner's Saloon
=> Dime Novels
=> The Gallows
Powered by SMF 1.1.15
|
SMF © 2011, Simple Machines
Page created in 0.12 seconds with 19 queries.
Shadowrun
based on
Amber
by
Bloc
design by
TechnoDragon.net
|
XHTML
|
CSS