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NS:SE  |  OOC Discussions  |  Questions & Newbie Help  |  Topic: Cyber limb goodness 0 Members and 1 Guest are viewing this topic. « previous next »
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Topic: Cyber limb goodness  (Read 4448 times)
JD
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« on: September 03, 2007, 11:44:24 AM »

While bored today and waiting to go start the grill I decided to actually use some of the stuff from Augmentation and build a character. This is rather hastily done but I decided to go with the classic duel cyberlimb kinda sammie and discovered something neat, cyberlimbs no longer suck in fact they are actually pretty good. I also went with an elf to try and see if I could make one of those who didn't suck in a sammie sense.

Name: Raul
Race: Elf (30bp)

Body 4 Arms 4 (6)
Agil 4  Arms 7 (10)
Reaction 5 (7)
Strength 2 Arms 6 (9)
Charisma 3
Intuition 5
Logic 2
Willpower 3

Edge 5
Init 12(14)

Essence 3.4875

Pos. Qualities
Ambidexterous
Type O System

Neg. Qualities
Addiction Mild
Allergy Unc/Sev
Allergy Unc/Mod
SINner

Cyber
Internal Air Tank (a)

Custom Obvious Full Arm Str 6, Agil 7, Body 4
Body +2
Str +3
Agil +3
Cyberarm Gyromount
Shock hand

Custom Obvious Full Arm Str 6, Agil 7, Body 4
Body +2
Str +3
Agil +3
Cyberarm Gyromount
Spur

Bio
Synaptic Boosters 2

Skills
Athletics Group 4

Automatics 6
infiltration 4
Perception 4
Blades 2
Unarmed Combat 2

Contacts
Fixer 1:1

16,100 remaining to spend on gear
21 points of knowledge skills

I've decided after this guy I really like the new custom cyberlimbs rules even if they are a hair expensive.

He's throwing a dozen dice at unarmed combat and blades both doing 8P with the spur and whatever shockhand damage is. He's setup to use dual smgs while throwing 18 dice with a smartlink. Dodge is respectable at 11, and wheres hes a type O system no need to worry about buying cultured bioware ever again when buying a synthacardium, muscle toner, superthyroid gland, any of that stuff. So basically as has been said before I heart Augmentation and all its wonderful features. Even essence holes won't be a problem with this guy as I consider...upgrade his arms to Alpha get some Alpha Cyber eyes and Ear and those fill that hole, and then you just focus on buying ever useful piece of bioware available, cheap and at half the essence costs.



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Tear
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« Reply #1 on: September 03, 2007, 11:51:50 AM »

Whoa, that's cool!  Your arms are like, damn!  I dunno how much it cost...  Is it possible to get just one arm, or have arms with different stats?  Like have a fast shooting arm and a strong punching arm or do they have to be the same?

What does type O system do?

Apologies for not getting the book, I just don't want to shell out the cash before I can actually make and play a character.
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JD
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« Reply #2 on: September 03, 2007, 12:03:45 PM »

Type O system means your body is setup to recieve bioware it is all considered Deltagrade while just paying standard costs.

Arms can be customized to your racial maximimums at the cost of 1 point upgrade for 1500 and +1 availability (So taking it from normal 3 of a standard limb to 4 is 1500, and +1 availability to the cyberlimb).

You can also get specialty arms for knife fighting, unarmed etc...that are 5000 per feature one feature per arm and they add +1 per arm. So you could buy two arms with ultimate fighting and a reflex recorded for unarmed combat and with a 6 skill be at 6(9) martial arts (11) which is nice cause its helps keep up a little with the physads unarmed abilties.

As for having them the same no need to it follows the rules from SR4 about cyberlimbs with different attribute scores. So you could have one with maxed agility, another with maxed strength, or however you wanted to do it.
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Pepe
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« Reply #3 on: September 03, 2007, 01:35:03 PM »

I  think ur missin dodge under skills or my mothers warnings have come true.  Grin


Damm new i was missing somthing
« Last Edit: September 04, 2007, 01:27:21 PM by Pepe » Logged

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Tear
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« Reply #4 on: September 03, 2007, 01:45:22 PM »

Type O system sounds awesome and stupid.  Unless it's like 25 points, wouldn't every sammy take it automatically?  Though I guess bioware is light on the essence anyway, it's not that worthwhile unless you have heavy implants like synaptic booster.
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Whipstitch
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« Reply #5 on: September 03, 2007, 01:57:02 PM »

It's getting to the point where I feel like I need to create a full page photoshop picture complete with lolcatz just so I can get through to people the idea that Dodge is superfluous on a sheet that already has Gymnastics and a melee skill.

Anyway, Type O is a nice quality, but I'm not really quite sold on it for characters who plan on riding cyberlimbs to victory. Orthoskin, Bone Density, Adrenaline Glands and the muscle toners/augmentations are the most essence intensive items that are actually eligible to recieve the bonus and such meat attribute boosters are somewhat unnecessary on a character designed to ride stupidly powerful cyberlimbs to victory. Not a big deal, especially since this sheet sounds like mostly just a thought exercise, but I thought I'd mention it.

BTW Tear, don't worry: Type O is -30- points, so Mages and MystAds can't even get it. It's a powerful longterm quality for Samurai and Adepts, but has some limitations even beyond the high point cost. One of the few flaws with Daegann's character creator is that it has led a lot of people to believe cultured bioware is some kind of essence grade in and of itself. Cultured bioware is basically just a subcategory of bioware on its own, except it has to be made from a particular person as a minimum requirement (so there's still vanilla, alpha, beta, and delta grades for "cultured" bioware, just like with "standard" bioware). It really just boils down to meaning that you can't get second hand cultured bioware nor can cultured bioware benefit from the Type O quality. So no Delta Synaptics at chargen and no second hand Synaptic 3 ever, thank god. I may defend the rights of powergamers everywhere, but even I have my limits. People would have to be taking high doses of stupid pills to pass up on Delta/discounted Synaptics, so the devs wisely snuck in a way to cover their asses right into the corebook and then expanded upon it in Augmentation.
« Last Edit: September 03, 2007, 02:27:15 PM by Whipstitch » Logged

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JD
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« Reply #6 on: September 03, 2007, 05:15:28 PM »

I like the Type O upgrade as a cost saver as well, unless its the handful of cultured parts then you don't have to ever pay double costs for any bioware ever again.

80,000 is a lot for bone density 4 and it eats up 1.2 essence without being type o.

If you go alpha grade 160,000 .96 essence.

With type o its 80,000 and .60 essence.

Now most of us will never get bone density 4, a common pick up though would be muscle toner for any sammie.

Muscle toner 2 32,000 .32 essence with type o its 16,000 and .20 essence.

Superthyroid one of my personal favorites 90,000 and .56 essence for alpha, Type O its 45,000 at .35 essence.

Sure it doesn't effect the cultured stuff which I had forgotten until pointed out by Whipstitch but saving half costs and half essence effectively on everything else if you consider compaired to alpha prices and standard essence seems like a good way to save money and essence for upgrading to Synaptic 3.

As for cyberlimbs users having the quality you can only upgrade cyberlimbs so much and eventually your gonna want to catch the meat body up to them just for stuff like infiltration tests etc... But this was more a thought exercise and I am actually surprised cause since the dawn of cyberlimbs the full limbs really kinda sucked till now.

On a side note am I missing something or do cymberlimbs just deal regular str/2 stun damage anymore? Cause that just seems odd if so.
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JD
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« Reply #7 on: September 03, 2007, 05:56:24 PM »

Sammie with Type O

Total Cost 520000

Essence Cost 3.9 (2.1 remaining)

Cultured
Syanptic 3
Reflex Recorder x 4
Sleep Regulator

Regular
Synthacardium 3
Bone Density 2
Suprathyroid Gland
Platlet Factory
Toner 2
Aug 2
Bone Density 2
Orthoskin 2
Tailored Phermones 3

None Type O sammie

Total Cost purchased at Alpha level 840,000

Essence Costs 5.01 (.99 remaining)

Typo O saved 320,000 dollars and 1.11 essence, seems like with essence/money being the primary two ways to upgrade a sammie that its a pretty worthwhile investment for 30 bps. Which now has me wanting to design an entirely different PC than the one on this thread.
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« Reply #8 on: September 03, 2007, 06:27:26 PM »

It seems like you're overlooking the fact that if your cyber is lower than your bio, its cost is halved, and vice versa.  If you go all bio or all cyber, then a free upgrade for everything to delta seems to save a lot of essence and money.  But when you mix the two you save a lot more of both.  The system rewards mixing cyber and bio by giving a massive discount for free...  It would not be wise to create a character with significant implants using only cyber or only bio.
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The only Verdict is Vengeance, a Vendetta, held as a Votive not in Vain, for the Value and Voracity of such shall one day Vindicate the Vigilant and the Virtuous.
JD
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« Reply #9 on: September 03, 2007, 06:38:12 PM »

I remember the rule was just having fun with numbers and seeing if type o was worth 30 bps, considering how much money alone it can save I'd have to say yes. If its true that gone are the days of the 100,000 nuyen run then a quality that can save you significant cash alone seems like a worthwhile investment.
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Whipstitch
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« Reply #10 on: September 03, 2007, 07:42:42 PM »

My apprehension about the Type O quality is in large part due to my group's playstyle. With us you have to drop your essence down pretty low at chargen before it becomes a stronger progression barrier than nuyen. My GM is fairly tightfisted; he gives out a decent amount of cash but he likes to play up the wheeling, dealing and networking part of the game quite a bit; we end up bribing people and acquiring large, expensive gifts for various underworld head honchos on a fairly regular basis. As a result, none of us have anything any fancier than pain editors and the occasional supathyroid glands, but having a wide net of contacts can open doors in ways a Move-By-Wire system cannot.
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JD
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« Reply #11 on: September 03, 2007, 07:49:15 PM »

That sounds like a cool gamestyle to play in, I was considering the Type O qualitity in the parameters of NS:SE. Some of the threads talk about pay outs etc...5k being a small run, 1-15k being regular work, 50k being big time. When you consider those number saving money is gonna be as important as saving essence.
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Whipstitch
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« Reply #12 on: September 03, 2007, 08:21:43 PM »

Type O and biocompatibility are definitely good qualities to look at when making long term plans.

As for our  playstyle, I must say it has changed quite a bit since SR4 hit print; it used to be a lot different before our inexperienced GM wised up a bit and started handling his NPCs differently. When the game first came out we were walking all over people because we all took decent amounts of social skills and would ride teamwork tests and Social Adepts to ridiculous victories. These days, anyone truly powerful is most likely to meet with us remotely or via a proxy. Which is really how it often should be, when you stop to think about it for a second. We roll ridiculous numbers of hits against two bit grunts on a regular basis, but that doesn't necessarily mean those grunts have the social skills to convince anyone higher up on the ladder to believe any of the crazy bullshit we told them to report. It kind of sucks, we have to play nice and even occasionally stick to our word now.  Roll Eyes
« Last Edit: September 03, 2007, 09:35:00 PM by Whipstitch » Logged

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JD
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« Reply #13 on: September 03, 2007, 08:31:32 PM »

All anyone I TT with wants to play is D20 so I'm stuck waiting for NS:SE to open before I can actually play any SR4. Till then I'm just dreamng up random pcs and trying to figure out what to play.
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Pepe
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« Reply #14 on: September 04, 2007, 01:36:33 PM »

Same boat.  When i moved to the island 4 years ago i left my group behind.  Nice thing was the the game wasn't what  important, it was the rping. Some winters we had 4 games going at once. They allways drifted back to D&D though. In a warhammer rpg campain we went 5 sessions with out combat of any kind. 
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