HomeHelpSearchCalendarLoginRegister

Welcome, Guest. Please login or register.
February 07, 2012, 06:23:54 PM

Login with username, password and session length
Search

News
Yes, the game is shut down. It is not a hoax.

Stats
15,451 Posts in 1,348 Topics by 563 Members
Latest Member: Fyriole
NS:SE  |  OOC Discussions  |  Questions & Newbie Help  |  Topic: One question not answered in Augmentations.... 0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 3 Go Down Print
Topic: One question not answered in Augmentations....  (Read 4324 times)
Sakieh
Streetmeat
***
Offline Offline

Posts: 231


« on: August 21, 2007, 02:39:14 AM »

What can be hacked, what can't? How do you know what has a wireless connection, and what doesn't? I was hoping for a big master list that would say Hackable, non-hackable..
Logged
Tear
Twink
*****
Offline Offline

Posts: 1,787


i see all my increments in monochrome


« Reply #1 on: August 21, 2007, 04:22:06 AM »

Anything, nothing.  Everything, nothing.  That answer your question? :p

I'm sure that details on doing GiTS style cyberware hijacking will come in Unwired.
Logged

The only Verdict is Vengeance, a Vendetta, held as a Votive not in Vain, for the Value and Voracity of such shall one day Vindicate the Vigilant and the Virtuous.
JD
Poser
**
Offline Offline

Posts: 191


« Reply #2 on: August 21, 2007, 10:06:58 AM »

What Tear said I was under the impression if it was electronic it was hackable in SR 4.
Logged

A baby seal walks into a club.
WhiteKnight
Wirehead
****
Offline Offline

Posts: 703


Check.


WWW
« Reply #3 on: August 21, 2007, 12:44:40 PM »

There are lots of people who don't like it.

I forever, think it's cool. Hackers (Formerly Deckers) Not only can do things other than sitting in a chair on a run, but can be directly effective in combat.

Besides, it's not like you can't turn your cyberware's wireless functionality /off/.
Logged



Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it's the truth. It won't go away because we cover our eyes.
Whipstitch
Wirehead
****
Offline Offline

Posts: 700



« Reply #4 on: August 21, 2007, 01:54:25 PM »

You're still vulnerable to Activator nanites unless you basically sabotage your own 'ware's wireless capability, however. Those devious li'l bastards could really ruin someone's day, applied judiciously. They're too expensive to use as a general air vector security measure (well, unless we're talking about the big ZO), but a few stealth RFID tags and some Activators planted as a trojan horse can be an excellent way to keep tabs on specific target until you're ready to take action.
Logged

Nobody seems to realize that some people expend tremendous energy merely to be normal.
Rat
Poser
**
Offline Offline

Posts: 143


« Reply #5 on: August 21, 2007, 06:36:24 PM »

That's one of the reason that hunter nanites are a must have fore SR4.  Even if you don't intend on getting a hive installed in your body, having an injection or two handy before or after a run is a necessity.
Logged

Wait...  Was that supposed to make sense?  I keep forgetting...
WhiteKnight
Wirehead
****
Offline Offline

Posts: 703


Check.


WWW
« Reply #6 on: August 22, 2007, 12:04:39 AM »

These are things you're not likely to see on a regular basis.

The average ganger doesn't battle a Samurai by pumping him full of nanites and hacking him.
Logged



Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it's the truth. It won't go away because we cover our eyes.
Whipstitch
Wirehead
****
Offline Offline

Posts: 700



« Reply #7 on: August 22, 2007, 06:52:33 AM »

Yeah, I see nanites as being the kind of thing only prime runners and the nastier breed of corp facilities make regular use of. Nanites that interact with cyberware have to beat the device or system rating in an opposed test, so it's the kind of stuff people use when it falls off the back of a truck or when they know the payday will be worth it, because it takes a pretty high rating (and expensive) dose of nanites to approach reliability. If anything, I think Activator nanites and the like may actually be most useful for characters who aren't accomplished hackers, since they can help you access to a device you may have no chance in hell of getting into on your own. Doesn't prevent a real hacker from coming in and shutting your li'l ad hoc operation down, but it could still be a useful trick to have up your sleeve when you're working on a tight timetable. I going to start lugging around an emergency dose of Activators on some of my characters in my tabletop group, since carrying around an instant subscription to a wireless device in an aerosol can sounds like something that could come in handy when you least expect it. If nothing else, it can force a facility's timed gateways open until someone manages to reboot the system.
« Last Edit: August 22, 2007, 09:46:00 AM by Whipstitch » Logged

Nobody seems to realize that some people expend tremendous energy merely to be normal.
JD
Poser
**
Offline Offline

Posts: 191


« Reply #8 on: August 22, 2007, 12:17:20 PM »

I don't see nanoware as that expensive, its like bio or cyber as long as you pick and choose and don't try and have it do everything its reasonable. Rating 6 nanoware hunters and a rating 6 alphaware nanoware hive to support it, is 35,000, not cheap but not so expensive you could never afford it.
Logged

A baby seal walks into a club.
WhiteKnight
Wirehead
****
Offline Offline

Posts: 703


Check.


WWW
« Reply #9 on: August 22, 2007, 02:50:16 PM »

I didn't say that it's expensive for a runner.

I am implying that you can't assume every one of the opposition will be tossing nanites at the cybered char.

Corporate security and gangers likely don't have that sortof thing.
Logged



Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it's the truth. It won't go away because we cover our eyes.
Whipstitch
Wirehead
****
Offline Offline

Posts: 700



« Reply #10 on: August 22, 2007, 04:34:58 PM »

You don't need a rating 6 hive to have rating 6 hunters. Nanohive rating only determines the maximum number of systems it can support, not the rating total of the systems involved. Regardless, I still don't think having nanite hunters is even remotely mandatory. I'll probably get a nanohive on many of my characters, but Nantidotes, O Cells, and a TCS are all higher on my shopping list than nanohunters.


PS: One thing that hits me as somewhat messy is the "soft/hard" designation. Does it mean you can choose to have soft OR hard nanites when buying a particular system, or does it mean that a particular nanite system is considered "hard" for detection purposes but cannot be reprogrammed due to having "soft" nanite components? I would never have dreamed up the latter definition, btw, except for the fact that hard nanite reprogramming by the RAW only gives a penalty range of -2 to -4 when giving a nanite a new role, which is somewhat messy considering that there's Soft/Hard Rating 9 Universal Nantidotes sitting there just begging to be reprogrammed if you can indeed get a purely hard version...
« Last Edit: August 22, 2007, 07:37:00 PM by Whipstitch » Logged

Nobody seems to realize that some people expend tremendous energy merely to be normal.
Rat
Poser
**
Offline Offline

Posts: 143


« Reply #11 on: August 22, 2007, 08:27:08 PM »

Well, if your character is a ganger, then I'd say you probably don't have to worry much about nanites.  At least, not yet.

However, if you're playing a shadowrunner, then I'd say that having access to them will become a must at some point.  Perhaps not to have as a permanent installed nanohive, but definitely I'd have an injection or two handy.

My reasoning?  I'm a shadowrunner.  Eventually, no matter how well prepared you are, things go wrong that you didn't foresee.  Sure, it's probably not something that most security guards would carry, but who knows what might come at you once the guards start calling for backup.  Plus, I have the following reasons:

1.  GMs are evil.  Having gone to the School for GM Evilness (TM), I know this firsthand.  (Oh, he thinks that he'll never get attacked by nanites, does he?  MuaHahahaHahaha....)

2.  "Apparently, the J forgot to mention the nanite lab in the basement..."

3.  The mom and pop company that you're raiding is actually owned by X megacorp, doing Y illegal research that they don't want anyone to know about... ever.

4.  Experimental nanites (Oh, look!  Test subjects!)

5.  Recent upgrade in the security system. 

I should point out that I'm suggesting to at least have them in the get away van alongside that savior medkit, and not saying that everyone needs a nanohive full of them straight out of chargen.  Remember, there's no such thing as a predictable shadowrun. 
Logged

Wait...  Was that supposed to make sense?  I keep forgetting...
Whipstitch
Wirehead
****
Offline Offline

Posts: 700



« Reply #12 on: August 22, 2007, 10:18:11 PM »

Eh, I think WK and I just take issue with the implication that nanohunters are "must haves" for the majority of runners. Obviously, you want to own ways of dealing with just about anything that can come up, but I'm not entirely convinced that Nanohunters are the best way to cope with nanotech for a relatively "average" shadowrunner. They're honestly pretty inadequate as a pre-emptive measure and make for a somewhat unreliable cure, to the point where I'm not sure I'd not rather just try and get to my tech wiz/street doc contact and get blasted with an EMP rather than mess with hunters myself. Remember that from a mechanics POV that nanites are essentialy a fancy pants version of your typical chemical warfare, so an ounce of prevention is still worth a pound of cure. Impermeable, chemical protected clothing and internal airtanks are still the practical and paranoid runner's best friends. I do fully intend to someday have some kick ass universal nanite hunters on my mundane characters, but frankly, at the end of the day, I'm still more worried about that bullet with my name on it than nanotech.
Logged

Nobody seems to realize that some people expend tremendous energy merely to be normal.
WhiteKnight
Wirehead
****
Offline Offline

Posts: 703


Check.


WWW
« Reply #13 on: August 22, 2007, 10:50:30 PM »

Eh, I think WK and I just take issue with the implication that nanohunters are "must haves" for the majority of runners. Obviously, you want to own ways of dealing with just about anything that can come up, but I'm not entirely convinced that Nanohunters are the best way to cope with nanotech for a relatively "average" shadowrunner. They're honestly pretty inadequate as a pre-emptive measure and make for a somewhat unreliable cure, to the point where I'm not sure I'd not rather just try and get to my tech wiz/street doc contact and get blasted with an EMP rather than mess with hunters myself. Remember that from a mechanics POV that nanites are essentialy a fancy pants version of your typical chemical warfare, so an ounce of prevention is still worth a pound of cure. Impermeable, chemical protected clothing and internal airtanks are still the practical and paranoid runner's best friends. I do fully intend to someday have some kick ass universal nanite hunters on my mundane characters, but frankly, at the end of the day, I'm still more worried about that bullet with my name on it than nanotech.

That's pretty much a ditto.
Logged



Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it's the truth. It won't go away because we cover our eyes.
JD
Poser
**
Offline Offline

Posts: 191


« Reply #14 on: August 22, 2007, 11:35:19 PM »

I never said hunters were a must have either, its more along the lines as one of those small luxeries you allow yourself when you have extra cash. That seems to me to be what a lot of the stuff in augmentation is, the basic core book will give you access to all the ware you need to make a complete runner. The stuff in augmentation is more specialty gear or unique ways to do the same things the basic stuff does.
Logged

A baby seal walks into a club.
Pages: [1] 2 3 Go Up Print 
NS:SE  |  OOC Discussions  |  Questions & Newbie Help  |  Topic: One question not answered in Augmentations.... « previous next »
Jump to:  

Powered by SMF 1.1.15 | SMF © 2011, Simple Machines Page created in 0.091 seconds with 19 queries.
Shadowrun based on Amber by Bloc design by TechnoDragon.net | XHTML | CSS