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NS:SE  |  OOC Discussions  |  General Discussions  |  Topic: Conflict/Orgs/gangs/etc A second look 0 Members and 1 Guest are viewing this topic. « previous next »
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Topic: Conflict/Orgs/gangs/etc A second look  (Read 336 times)
Daiden
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« on: January 18, 2010, 03:51:56 PM »

(note: This is half baked as I'm currently RPing on the game while typing this)

I know in the past it has been ruled by either players, staff, or both that we aren't going to go down that path but hey. I figured I might toss in a 'second look' into the situation.

A fellow poster (maybe Nes?  Can't remember) just recently posted that she'd enjoy a little player-player conflict.  Well, we need the playerbase for that right?  Right now we've got a pretty low playerbase to work with, but things appear to slowly be changing.  We've constantly been seeing a couple new faces a week, and for me it's impressive. On that note, I implore you all to recruit your fellow friends from the other games you play, maybe even try and work some healthy relationship between the staff and us and possible create a multi-game community (I've seen it done in the past, it works).

On Organized Crime:  We've got a couple of players creating a (to me) lighthearted biker go-gang, we've got hackers trying to create hacker groups (Technomancers take note!  If we can get groups of 3+ TMs in a hacker/TM group, it makes our Submersions easier!) and just last night, we had a scene involving the Ancients (Some of you may have just taken the enemy quality: Ancients last night!).  Why not make some of these more popular (or made up ones of your own even) organizations into player ran (or at least driven) groups?  I think at this point we could really start exploring into those areas, I'd even be up for making a ganger alt if it came to it.

Hope I got my point across.  Back to posing.
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NES
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« Reply #1 on: January 18, 2010, 08:31:11 PM »

As far as player groups go, I'm all for it!  As far as being part of the Ancients who has NPCs to throw around, I'm not for it.  I basically gimped my current character from social skills so I had to seek out  other players to get me gear.  I want to make the player base thrive when it comes to conflicts, and we can't do that if someone is wielding three or four sheets at one time, it isn't safe at this stage in the game.  Contacts wielded for information or gear or whatever are more than possible and definitely worth paying for in BPs, but I'd like to see more of this go-ganger stuff happening.
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Daiden
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« Reply #2 on: January 18, 2010, 09:29:20 PM »

Ah!  Good stuff!  I like this.  And you're right, being part of the bigger mafia circles or gang groups would allow such a situation.  I think a few players on the grid have already done a -little- player/player conflict but not much.  Anyhow, good stuff.
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Tear
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« Reply #3 on: January 19, 2010, 07:15:03 AM »

Do you *really* want to have pvp with sheet monsters like me, NES, and Green running around?  From what I've seen, there wouldn't be many fair fights if one of us showed up.

Now, as for orgs...  I think it could be done as an organized campaign.  There would need to be a designated GM, and then players could assume control of their own orgs and vie for supremacy.  I think this would be most fun if people played small branch groups all fighting over the same territory.  Controlling the whole Yakuza or the whole Cosa Nostra would be dumb, it would be like "I send 100 guys with shotguns," "Oh yeah, well I send 50 ninja phyads!" "Shotguns beat ninjas!" "No they don't!"

What there should be is several smaller families/syndicates splintering off from their main orgs with minimal support.  There would need to be a uniform number of "build points," which could be spent on purchasing men, equipment, and other pertinent resources.  It's a very interesting idea...  I'll have to think about it more later.
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Green Elf
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« Reply #4 on: January 19, 2010, 10:49:33 AM »

Hehe Tear has a point there. If the game suddenly became less friendly I'd definately pull out all the stops just for sheer survival. I wouldn't be surprised if others did the same. Even my current (read new) character would be downright scary in a pvp situation and he's a mystic adept of all things.

As for player gangs, cool, go for it. Not what I wanna play, I came to play a Shadow Runner not a Ganger. I have nothing against street concepts (Duh, my two most played chars were off the streets, as is my newest one) but I myself don't feel Shadow Run should be turned into Gangland. Gangers make great background to me, they're a part of the world Runners have to deal with, not aspire to imho. It's like taking a step backwards.

Same goes for the organized crime families/groups. We could all (Well, almost all) -easily- be hired on by one of them, or by a corp. Why are we running the shadows again?

So, while I have no problem with pvp, as ICA=ICC, I just don't feel that we should promote open warfare as it were. Not only do we not have the infrastructure for it, we don't have the player base for it.
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Daiden
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« Reply #5 on: January 19, 2010, 12:36:53 PM »

Post edited: It was retarded.  Sorry to those that read it.
« Last Edit: January 19, 2010, 01:07:13 PM by Daiden » Logged
Tear
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« Reply #6 on: January 19, 2010, 02:11:14 PM »

Ok, I am definitely doing this.  I am going to create a BP system where players create orgs.  The orgs will have normal attributes, plus a number of specially designed skills that will serve as their dice pools.  The game will be played remotely, turn by turn.  Every turn (or Week) each org will let me know what they're going to do, and make their rolls separately.  There will be a total OOC blackout, nobody is to have any information on any other org except what they find out through IC espionage.  I will ask players to create an org leader as well as an org.  They will play as anonymous alts with names like Mr. Pink and Mrs. Brown.  The advantage of this game will be that it will not require a large time commitment, everyone will be acting independently of each other on a turn-by-turn basis.

The basic premise will be this:  You are all the leaders of small, splinter groups of larger crime syndicates.  You have been cut loose to make it on your own, and to expand into previously neutral territory in the Barrens.  The goal will be to squeeze out the other syndicates.  I'm not sure exactly how syndicates will fight, but it will likely be somewhat abstract.  They can attack directly and do physical damage.  They can try to disrupt the enemy's cash flow and reduce their nuyen to 0, causing them to go bankrupt.  Or, they can assassinate the boss, which can cause an org to shatter if it is not disciplined enough to choose a new leader (though if the org survives, the assassinated player will be allowed to create a new +sheet and resume control as a different boss).

There's a lot of work I still have to do on the system, it's all a rough idea at this point, but I think it will be barrels of tactical fun that, unlike normal shadowruns, won't suck up huge blocks of time.

Would anyone want to participate in this kind of thing?  It would basically be a separate campaign that does not spill onto the grid, though there might be room to incorporate unaffiliated shadowrunners on a contract basis, if I am able to provide enough GM time.
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Absinthe
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« Reply #7 on: January 19, 2010, 02:15:01 PM »

^^^ That's how I've run my plots Tear. Though I've pitted corpers against one another, using runners as proxies.
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