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NS:SE  |  Announcements  |  New Implementations  |  Topic: Beginning of Sr4A updates 0 Members and 1 Guest are viewing this topic. « previous next »
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Topic: Beginning of Sr4A updates  (Read 479 times)
Kujata
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« on: September 13, 2009, 07:16:30 PM »

I've consulted the link posted on the Sr4 Game and Mechanics board and have made some changes to accomodate this particular errata.

The rest of updates will happen in october, but for now here are the following changes in regards to everyones +sheets and +invs

-Addition of Chemistry Technical Active skills as well as Specializations
-Adept Power Improved Ability : Vehicle Skills added
-Adept Power Kinesics is now restricted levels 1-3
-Adept Power Improved Reflexes PP costs have been adjusted.  The bug regarding their argument created when transferring from webchargen to mush +sheet is being looked into
-Adept Power : Improve Physical Attributes PP costs have changed, for values above characters natural maximum value there is a seperate new power for these levels > Nat. Max.
-Modular Electronics added as modification for new Signal/Response Rules (in process of linking them appropriately)
-Skillsofts Costs have been Adjusted
-Dart Weapons have been included under category Special Weapons
-Imaging Devices and Sensors as well as Audio Devices and Sensors have been updated to include new costs/ratings as well as capacity values
-Enhancements for Visual or Audio sensors have updated capacity costs



That's it for now, have at yourselves 
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