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NS:SE  |  OOC Discussions  |  New Seattle Grid  |  Topic: New Grid IV - Private Spaces 0 Members and 3 Guests are viewing this topic. « previous next »
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Topic: New Grid IV - Private Spaces  (Read 7001 times)
Kynan
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« on: June 02, 2005, 05:53:23 PM »

A lot of people have expressed concern about hideouts, warehouses, safehouses, private clubs, and other such things that players inevitably crave. Rest assured, there is a structure to support this in the new system.  But unlike the traditional street grid system, these places are not rooted to the public grid system.

'Private Places' will utilize a variant of 'D-Space' much like the plot rooms.  A Player will not be bound to Redmond with private places. A player will be able to rent as many private destinations (both residential and commercial) as they wish and can afford.  The options they select <location, representative size, neighborhood security, lifestyle if it's residential, etc> will determine the monthly cost of the private space.

Each private space will consist of 2 coded rooms. one coded room will represent the interior of the rented property. The other coded room will is the arrival point, representing the area just outside of the rental property be it a house, warehouse, or what have you. Once a person has arrived at a location, they can revist it at their leisure.  A person can also be 'told', via command, of the existance/location of a place, thus having it added to the list of private spaces they can visit on their own.  In this way, one should be careful who they bring to their hideouts and homes. Wink  Staff will also have the ability to visit such places or tell of their existance as is appropriate to meet IC needs (Such as a person who successfuly uses a tracking device).

The private spaces will not exist except when in use.  Anyone who knows the location of the private space can travel to it (thereby causing it to exist as a set of coded rooms) via a command that will put them (and their vehicle if they are in one) in the arrival room 'just outside' of the rented property.  The leasor can assign any applicable rental locks to allow those they wish to have entry to visit without them.

When there is no character left IC who has IC knowledge of the private spaces location/existance, it and everything located withing it (cars, vehicles, gear stashes, etc) will simply and automaticaly cease to exist as far as the game is concerned. With the ability to rent private spaces, players will have a far more dynamic game.  They will have the ability to run uber secret buisnesses, to have team hideouts, to create their own custom experiences.
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Apollo
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« Reply #1 on: June 04, 2005, 09:42:06 AM »



I think this idea rocks, I really do... but (you saw it coming, didn't you?) ... not to be the voice of doom I do have problem/concern.. what if your place is multi-leveled/multi-roomed of whatever, how do you combat that? Say my super-uber-neat hideout(tm) is a lair with a large drive in garage.. because parking on the street is just asking for trouble in my neighborhood, You have the room/lobby where you and your omaes chill, but then you have the belly of the beast... the basement where you have storage, containment cells for elfbia-er-victims or creatures that you subdue/want to question. A roof top... lets face it... we all like being on roof tops, whether this is for breaking in, chillin' with a grill or doing so watch out/sniping or just some plain posturing, underworld style. Perhaps you're a decker and want a room for a center of operations, or a rigger that needs workshop... the problem is as soon as you have a group hideout the need for more rooms then just 2 is going to go up. How do we accomodate that? how does it factor that into the price?

One Idea we could go with.. is perhaps a modified version of the places code... where these extra rooms are held on attributes on the main room, the number of places would be based on size of the room, you can actually add descs to places too so you could 'look' at the room and with TT you'd get the privacy of being in a new room. The only tweaks you'd need to make is that they'd only see places they have listed in their rooms attributes and that perhaps if they are at a place they can't hear banter going on outside their room - not sure on that one... these are just suggestions though incase more then 2 rooms is not an option.

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Sunboy
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« Reply #2 on: June 04, 2005, 02:38:11 PM »

Correct me if Im wrong on this one Kynan, but to my understanding theres only ever an approach to the location (an outside) and an internal room (inside). Thats true of all the locations on the grid at the moment. Part of me thinks thats a pretty simple approach to the grid, but most of me thinks that it will keep things simple so you dont get places with 'Corridor between toilet and room number 15', and all those other places that you never get to use Smiley

With cunning use of the place code you can always make things look bigger Smiley But if your main concern Apollo, the fact that there will be a billion rooms? Or the combat side of things in a place like that?
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Kynan
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« Reply #3 on: June 04, 2005, 02:46:59 PM »

For an example of what can be done with places code and +view code to similate multiple rooms/locations within a coded room....visit the 'Vigiliance Gym' on Seattle.
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Rheiv
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« Reply #4 on: September 22, 2005, 11:04:43 PM »

Well then theres another concern. What if you have a place that you want to be public info. That you /want/ folks to be able to pass on by, and glance at. For example, a cover buissness, or your chopshop?
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-Rheiv
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Noor
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« Reply #5 on: September 22, 2005, 11:31:58 PM »

Then you rent a public space Smiley
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« Reply #6 on: September 25, 2005, 04:05:55 PM »

I like this idea. A whole bunch. Smiley
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yamahatshi
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« Reply #7 on: October 27, 2005, 06:43:36 AM »

So what your trying to say Noor is that you need to rent a whole lot of rooms.
The problem there by is that it's gonna cost a lot of Nuyen.

I am not going to pay for that .

And who is willing to pay the price? Smiley
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« Reply #8 on: October 27, 2005, 11:04:23 AM »

No, that is not what Noor is trying to say. 

If you want a public area, you rent one.  If you don't want to pay for it on the new grid, then you wouldn't pay for it on the old grid either, so you don't get a public area.

The posts previously mentioned that if you do want to pay for a public, or private area, you only have to buy the one room for each.  Then if your house actually has fifty rooms, you only need to set up 'places' which aren't extra coded rooms but merely places.  Or set them up by +views, either way you don't have to pay for them.

But, personally, if you aren't willing to pay for your fifty million rooms, then don't get them. Smiley  I'd be willing to pay for a room with this set up.
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Tear
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« Reply #9 on: January 08, 2006, 10:29:10 AM »

Well I was about to post asking about "what if I want my character to not live in the damn apartment building with all the other shadowrunners "when I stumbled across this thread.  Very nice idea, it will do a lot to dehomogenize player housing and make inviting people over a lot more interesting  Grin
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« Reply #10 on: January 12, 2006, 12:54:33 PM »

  I'm not sure how the code works...so I'll just throw this out there becuase I thought of it last night.  Is there a way to modify and adapt the UMD to be able to change the descs of rooms?  That way we can change the descs on the fly.  I could set a desc called "living room" or something, and when a guest RP's moving to the living room I could "change/umd=room/living" or something...

Thoughts?
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Mark
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« Reply #11 on: January 12, 2006, 01:45:58 PM »

Will the exterior rooms be accessible from anywhere in the grid?  That is to say, will we still have to travel to the appropriate part of town in order to teleport to the virtual room, or can we bamf in from anywhere?

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Rheiv
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« Reply #12 on: January 12, 2006, 02:47:20 PM »

I'd think you'd just want one desc for your private space, though you should be able to change it on the fly, in accordence to if you swing down or up lifestyles (Like, Say your in a middle class townhouse, and you move up to the high lifestyle, you can RP having more then that one cleaning drone buzzing about, and expensive furniture. If you go down to low (where most of us will be anyway) your alarm contract's been canceled, some of the appliances don't work so well, and your often stuck with soy rather then real food, etc.) Or if your character ICly moves. What I wonder is will this personal area be anchored to a specific part of town? Or will it be in some personal spaces nexus? Or could we move it between parts of town at will? Also, could we edit the 'allowed' list of people that know where it is, say, in case the character /did/ move to a different place that all those people wouldn't know about?
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-Rheiv
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Frost
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« Reply #13 on: January 12, 2006, 03:54:59 PM »

  Well you /would/ only have 1 desc at a time, it's a question of redescing taking minutes vs seconds.  If we had a UMD for the rooms, then it would be easier to "move" throughout the house.  You could preset a desc of all the rooms in the buildings, and depending on which one you and anyone else are in you can determine what the desc will read.  Makes it easier to manage multiple descs, and lends itself to deeper RP, as you can at will switch between multiple rooms.
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Green Elf
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« Reply #14 on: January 12, 2006, 04:13:25 PM »

I can understand how this would be helpful, it is a fairly simple bit of code too that a person could write on the room or themselves to set the room description too. Just like people code crude multi-descers on themselves on some sites. I dunno how it'd mesh with Rhost though, as Rhost is not my forte. I would think a simple room UMD wouldn't be reaching to far. The only problem I could see with it is people having more room descriptions than they have lifestyle for. Still it's an idea worth exploring.
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NS:SE  |  OOC Discussions  |  New Seattle Grid  |  Topic: New Grid IV - Private Spaces « previous next »
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