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Topic: Buzz Kill  (Read 322 times)
DizzyKa
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« on: August 11, 2009, 09:31:36 PM »

ATTENTION!
This log is a continuation from a previous scene where Kesslan and Stark arrived in this club to meet the Johnson. This log is from the point of view of the character Ducks who arrived late, along with Krawall, to the meet. During the log the other characters are reacting to pages with the GM and knowledge Ducks is not privvy to, as would rightly be the case. A lot of OOC has been trimmed. As such it reads more like a story from Ducks view.. SHERBERT RACOOON


Characters:
  Kesslan 
  Ducks 
  Stark
  Krawall

Ducks
A solidly-built ork girl, that's who.
 
Doe-eyed, broad-featured, freckled, this buxom ogre metavariant is -- politely -- built like a fridge at near a meter-seventy and a hundred kilos. She doesn't get much sun judging from the clear paleness of her complexion even though her olive skin's a bit ruddy. Dim waves of lightness drift through her hair, each pass leaving in its slow wake a different shade or blend of colors.
 
Ducks opts for many-pocketed, slate-blue field mechanic's coveralls as a fashion statement, various pieces of personal gear clipped to the many loops and straps. The coveralls, her workboots, AR gloves, AR goggles and her cheap commlink all look to be brand-new. Cinched about her waist is a butt pack sporting sparkly-beaded fringe. Sparkle, sparkle!
 
Her body language and behavior plainly suggest she's not from around here.


Kesslan
A human male of clearly south american decent stands before you at a fairly respectable height of around 5'6". He does however, notably have unsually darker skin than most, but there's no mistaking the general build and facial structure. His hair is a dull jet black with no real sheen to it. Beyond this, it's really the man's eyes that stand out as something highly unusual. The eyes are a vivid colour of yellow, and more importantly are slitted and tend to reflect the light, much like a cat.

For clothing, the man is presently dressed in a very dark blue urban explorer jumpsuit, a pair of relatively simple running shoes and, when appropriate (such as riding a bike or the like) a matching helmet to go with it. Beyond that he seems otherwise to be a fairly normal member of everyday society.



Stark
        You see a 6' tall and massively built caucasian human man thick with bulging muscle. He has raven black hair worn closely cropped with a tousled mane forming a pseudo-mohawk at the crown of his head. Neon navy eyes stare out from his rough and weathered visage which is framed by scruff from a five o'clock shadow. A matte-black datajack bristles at his left temple. By his appearance he is approaching his mid-thirties in age and moves with the unnatural fluidity of the wired and the confidence of a trained professional.
 
        He wears an olive-drab hooded duster over his imposing figure, the material discolored and marred from acid rain exposure. Hanging from his neck is a black bandana imprinted with a grinning white skull and tied around his left bicep is a black armband displaying a crimson anarchy 'A'. Beneath the coat he wears a faded black tee with a Sioux thunderbird emblazoned on the chest. On his hands he wears a pair of black nomex and densiplast gloves. Well-worn blue jeans and dusky leather cowboy boots completes his ensemble.



Krawall
A brawny ork, easily two meters tall. He appears middle aged for his kind (maybe around 30). The almost white skin of his angular face is hidden under a glaring red, short full beard and a long, open mane of thick, black dreadlocks.
 
His heavy, scabby leather jacket is cluttered with studs and looks stiff enough to imply crude armor plating underneath. The once black t-shirt, old-fashioned jeans and motorcycle boots have been washed out to roughly the same dark gray of the jacket.
 
He has the stare and composure of your regular thug, seeming just a little unnerved. From the stench and look of his eyes, it appears he's not quite sober anymore.


<OOC> DizzyKa says, "Ok. So here's the deal = You've all grabbed a message/tip from either a contact - or if you have none, from an anonymous user on the 'trix. You're to meet at a well known runner club."
<OOC> DizzyKa says, "Kesslan and Stark are already sitting with the Johnson, about to negotiate. The rest of you are late."
<OOC> DizzyKa says, "You've been given a time and a table number where to meet in the club."
<OOC> DizzyKa says, "Pose order is Johnson, Ducks, Wax, Krawall, Kesslan, Stark."


"As you approach the table you'll notice that the Johnson - a dwarf is sitting with a drink in front of him. Everything about him screams mid-level corp. He has an assistant, a pissy looking human."


<OOC> Krawall says, "any opening pose / info on the bar?"
<OOC> DizzyKa says, "I'm going to try and skip that part because it took Kesslan and stark all night last time ;3 But - The club has two huge troll bouncers both at the front door, and on the inside at the same door. The club requires a check of heavy weapons, you would be able to slip by a knife or a pistol. Dress code is pretty nice for a runner club, upscale. Smoky, bar/club. The tables all have white devices sitting in the middle of the tables. Problably white noise generators."


Ducks threads her way through the club toward the indicated table. Late, not too late but even so. Despite dressing like a wackjob utility worker she seems centered, calm even. Hasn't been here before, judging from her glancing around.

Krawall enters the scene, glancing around nervously as if looking for something. He's obviously not too comfortable around here. Somewhat relieved he walks over towards the Johnson's table as his eyes catch it.

Kesslan regards the two new arrivals at the table, his oddly feline like eyes staring at Wax and Krawall with a suspicious narrowing of both his eyes and slitted retina. He doesnt say anything to either however, simply remaining in his seat and tossing the J a slightly angled glance to see how he reacts to the two new arrivals.

Stark is seated across from the Johnson, his massive bulk barely squeezed into the booth seat, patiently waiting for the negotiations to pick up again. He notes the new-comers with a nod and a reserved smile.

The dwarf looks as if he's about to speak, instead he lays silent for a few seconds - adjusting his razor shades. He waits until he's satisfied that all of the commotion of the late arrivals dies before he speaks again. "Good, you're all here. Sit. Lets get down to business." "Hmf", snorts the human as he looks up from his work. "Profesionalism.." With a smooth motion the dwarf rests his hands on the table, clasping them together - completely disregarding his assistant. "I've got a job that shouldn't require much effort but its got to be done tonight. Does that work for your schedules?"

Ducks nods crisply for herself without saying a word. She's in.

Krawall takes a seat and folds his arms on the table. He quickly dismisses the norm, turning his attention towards the dwarf. "No problem," he comments in a hoarse voice with a slight German accent.

Stark simply says, "My man says you have a job, and I certainly need the pay. What particulars you can give beforehand would be nice."

"I am able to work tonight." Kesslan answers somewhat softly, though hardly meekly. One rather gets the sense he is instead distracted by sizing up everyone at the table as well as occasionally keeping a wary eye on the rest of the establishment. Not exactly looking for a fight by his demeanour, but it's hard to miss he doesnt seem to trust anyone here.

 "Good." offers the dwarf, his lips curling up in the smallest of grins - looking as if he expected that. "Of course. Ill give you the basics and then, assuming we have an understanding, well go from there. He nods, slowly looking around the table. "Alright then. The job involves gaining entry to a facility, removing some information, and planting something else. The security is not extensive, and Id estimate you could be in and out in less than an hour

Ducks perks slightly on mention of "removing some information", eyes narrowing in anticipation of that -- obviously a technical sort to some small degree. She still doesn't have anything to say and her hair continues that slow and hypnotic screensavery colorchanging thing, unbothered by it all.


Long distance to DizzyKa: Ducks *does* have her Emotitoy up and running, clipped to her shoulder. :3
DizzyKa pages: Well, if she's up to negotiating it will give her an edge!
You paged DizzyKa with 'Ironically she'd have to default. She has no negotiating skill. Grin'.


Krawall puts his chin on the palm of his right hand and gives the dwarf, and occasionally the others at the table (except for Mr. Professionalism), some bored looks. He has, apparently, nothing to say.

Kesslan eyes Ducks' hair somewhat with a degree of curriosity, but like Krawall, seems to have very little to add to the actual conversation at the moment. Apparently content enough to leave the others to do most of the talking.

 "Alright.", a little taken a back by the fact that his team seems to be eating what he's serving. "Good. I'll have another drink then." With that said a waitress stops by almost instantly, depositing a drink on the table and slipping away silkily. "It should be easy" he says, obviously in response to the only question asked. I cant tell you anything else until you agree to take the job, but Im authorized to offer you five thousand nuyenhalf up front and half on completion.

Ducks has a detached and calm voice, plainspoken. "'Should be'. We're interested in that part before we get too far along. Though I admire your optimism."

Stark eyes the drink as it is served, smiles, and leans his massive bulk back in his chair. This is obviously business to him, and he's not quite sure what to think about a J who appears so relaxed at first meet. "I'm not too gifted at negotiating, and I am not sure what the going rate is for a job of this ... level. Without more risk factors to discuss, it would seem pretty hard to say." He shrugs and looks to the others.

Krawall grins at what the dwarf and Ducks say. "I take the job, provided it's easy, then."

Kesslan seems to consider the J and his offer for a while, weighing in what everyone else says and how they react before offering up, not an answer, but rather a question. "This is five each yes?" provided he's offered an afirmative answer, he'll simply nod at that point. Seemingly willing to accept that offer.


 With a frown the dwarf's expression hardens into a steadfast gaze as if he had just sat down at a table full of poker stars and he's going all in. So they aren't so wet behind the ears. "Five each? Absolutely not. For a team your size, security involved, and time required five thousand total is more than fair."

Ducks seems neither convinced nor unconvinced, leisurely tugging at a loose thread on the cuff of her coveralls. Starts to say something but hesitates to look over the others in the group first. Then she says blandly, "Seventy-five hundred."

Krawall rolls his eyes and sits up straight, suddenly not at all bored anymore. "1K each then, for an infiltration? Might as well rob the local pizzeria, grab something warm to bite on the way at least. Who do you think we are, some run-off-the-street thugs looking for their big breakthrough?"

Kesslan is hardly impressed with the sum offered to each person either, and simply shakes his head. Though he's glad he was paranoid enough to actually ask about that little bit of clarification. "Suffice say.. with the others I agree. One thousand each, is far too low for what you ask."

Stark just shakes his head and looks on with an increasingly grim expression on his ugly face.

GAME: Stark rolls 15 dice: 1 1 1 1 1 1 2 2 3 4 4 4 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>

 "I assure you its the fairest of prices." He sips his drink, swirling the liquid in the glass. There is a pause for a couple long, silent seconds as he hopes to unsettle his opponents. "Seventy five hundred is far too high. We will be providing your team with an open entrance, a hand up if you will. Six thousand is all I can offer." The dwarf moves a finger, obviously moving something in his AR. "Now please let me know if you're intertested. I will need time to find another team."

"Eight grand total, after all - what's this widget you want worth to you? You have a team right here, right now, and we each walk away with an even cut." Stark asks, suddenly leaning forward. He's not having any of it either.

Ducks runs her tongut along her teeth in momentary thought, vague expression of acceptance on her face. Actually, come to think of it, she smells faintly of vodka. She says, "I'm still interested," trails off as others respond and she's not sure how this is going to work out. Adds, "I'll go for it."

Krawall sighs. "If it's so easy, what's that professionalism drek then? Just tell us what you require and then I'll say yes or no. If the price is indeed fair, it'll surely be yes. I work on honor here. You can ask aruond, ain't no complaints."

Kesslan for his own part seems somewhat undecisive. He's considering it, though it's clear he's of the oppinion that he's being screwed just by the way he's rather openly staring at the J in undisguised suspicion. "It seems low, what you offer, to me given that you wish say no more and offer so little yet require so many for the job to be done."


<OOC> DizzyKa says, "1,000 a peice for a job is actually quite high."

The human begins wrapping up the hard copies he's been shuffling through. The dwarf stands, leaning forward with his hands on the table. "Six thousand is my final offer. Now please, I'm a busy man. Is your team ready?"

There's a little bit of uncomfortable fidgiting from Kesslan as he tries to mentally run the odds of the J screwing people at this point. Odds he's still holding out some cash, probably good. Odds he's going to actually offer up more by this point.. probably not so good. Odds there's alot he's not being told.. very good. But in the end he sighs and simply nods "Ok, I'm in." he reluctantly says. Though most of that is still his distrust of the J.

Ducks , outsider that she looks to be, is all for taking the job, leaning forward a little in anticipation. She looks to the others to determine who else might also be confident/nuts enough to join in.

Krawall sighs again, then mutters something to himself in German, apparenlty resigning. "Fine, I'm in already."

Stark shrugs, "I'm in. What sort of talent do we have here?" He looks at the others pointedly, "I'm a shooter, plain and simple, and I'm former military by background."

 The dwarf cuts in, accepting the fact that the group is together on this. "All right, thensix thousand. We have a deal." He fiddles for a moment with his commlink, stares into space, and then hits a key in AR. You each feel your own link buzz incoming. "Your advance, and my contact information." Then the Jhonson indicates the prissy human, a darkhaired, rat-faced little man who looks vaguely annoyed when his bosss attention isnt on him. "My assistant will give you the details of the job. Ill be expecting to hear from you no later than two a.m. Please dont be late."

Ducks turns her attention to the dwarf's assistant, nodding to herself about the time. She even smiles slightly around her neatly-polished tusks.

Krawall nods to Stark. "Brawler, for the most part." Then he sits back, raising a brow at the assistant, awaiting the briefing.

"I fight.. though.. I dont have specialty." Kesslan says, his grasp of english doesnt sound too bad, but it's pretty clear by this point that English is not his native language. He seems to understand it just fine however, even if he still has a little bit of an underlaying accent and a sometimes slightly odd way of saying things.

Ducks does give Stark a look, briefly makes old-fashioned typewriter motions with agile fingers as if to say: log me in. A hacker, then.

 The dwarf shuffles past his assistant, dissapearing through the inky black of the doorway. The human sits there still, straightening up. "Please, introduce yourselves later. We still have business. The facility is local." He opens his briefcase, removing a small vial, setting it on the table. "There is a truck inside this facility with a gridnet ID which has been forwarded to you. We need you to break this vial, and drop it in the truck's trailer." The human clears his throat, leaning forward and doing as best he can to seem absolutely serious. "You MUST. I repeat..", turning slowly to give every member a stern eye, "MUST plant the vial first. After which you need to find a terminal and retreive the files that have been indicated." He leans back, "We cannot afford the vial drop to be botched. The information retreival is secondary. Understand?"

Stark cocks an eyebrow himself at the mention of a vial, and mouths something unmentionable and then looks at the others.

Ducks straightens a little as if she's about to offer up a question. A fleeting bit of a moment later she subsides, lets the question pass for now, but there's a specific alertness in her eyes now. Scratches her nose. Slowly, slowly, her hair keeps doing its thing. "Vial first, then... data."

Krawall nods. "Understand."
Kesslan considers the mention of the vial and the truck. He's not sure what to make of all that on the whole, though it does raise a number of questions and even a few alarm bells. "What sort of trailer are we talking about here? And what does it contain? If it's toxic chemicals or anything like that we'll need to pick up the proper safety gear first."

 "Its a food product. It should not be toxic..." he waves his hand dismissively, "No matter. Thats not for me to figure out. I'm sure you are competent enough to equip yourselves for the task at hand." The human pushes the vial forward on the table, distancing it from himself and closes his briefcase. "Good. You will enter through the loading door on the south end, it will be unlocked. Contact Mr.Johnson when you're finished. Good day gentle...er" The human straightens his tie, smacking his lips as if he had almost said something distasteful in referring to the group as "men". "Good day." He stands up briskly, heading for the exit.


<OOC> DizzyKa says, "You have about 7 hours until your deadline of 2am."


Stark shrugs, "...We have five of us, one of whom is technically-inclined..." he nods to Ducks.

Krawall stares behind the assistant, not without some contempt, then he turns his attention back to the group. "This stinks, if you ask me. Anyway, anyone have a look at that facility?"

Stark shrugs, "Absolutely. The name is Stark by the way."

Ducks looks to be, mrm, young adult for an ogre, for an ork. Probably, what, fourteen? In her late teens or around twenty were she a human. Not very old. IT's hard to say. "Ducks," she introduces herself as. "And the facility looks... kind of ordinary. Anyone else think the sidekick was a little emphatic on things?"

Krawall smiles, being reminded of his manners, or whatever is left of them. "Krawall's the name" (krah-vull).

Kesslan ignores the departing man, rather focusing on the vial. There's something about it that bothers him. Then again so does everything. The fact that he doesnt know anyone here. The fact that he's in a strange city far from home doesnt help any. His eyes narrow as he continues to stare at the vial, trying to figgure out for himself just how much he really cares. "Sounds easy, but I'm sure their not telling us something. And I'm wondering what it is their wanting us to dump into a bunch of food."

Krawall nods to Kesslan. "I opt we first get the data, then dump the thing in the truck, and then get the drek out there. Or at least have someone at the truck ready if we have to leave early, but try to get the data first."

Ducks adds: "If the truck and their nodes are linked, hitting the truck might lock down the system... or vice-versa."
"One more reason to get the data first, right?" the German turns to Ducks. "Say, can you find out anything about the place? From here, I mean?"


You paged DizzyKa with 'Can I? Cheesy'.

Kesslan decides he's going to just have to trust and work with the people he's stuck with, so then he might as well start asking some probing questions. That slitted eye gaze settles uppon Ducks then like a heat seeking missile. "Look into the shipment as well. I want to know what it is were dumping this.. stuff into." he adds, pausing to examine the vial in question to see if there's any sort of indicator of what exactly is IN the vial... dye? Chemical? Other?

DizzyKa pages: Sure can, you get get warehouse layout and the factory information. Its a soft drink factory that is in the process of making a new flavor for Trolls or whatever it is. Your intuition tells you that you're problably sabotaging the first batch in order to give the rival company a leg up. You can also get the floor plan, you'll be entering through the south door. You'll enter a room with crates, storage first - with a raised platform with the only terminal that is easily accessible. Further into th emiddle of the facility is the truck you're looking for.
DizzyKa pages: You can use the layout info and stuff from players handbook, you know where the story is ;3


GAME: Kesslan rolls 5 dice: 1 2 2 4 6 (1 Hit) <+roll/verify <pass> to set verify>

Ducks says, laconically, "I'm on it." Without much fanfare she slips on her AR goggles, shaking out her hair. Finds a comfortable spot. "Watch me while I'm out?" she asks, before she dips into the Matrix for a swim. After a while she says, "The warehouse is in Tacoma and belongs to Buzz Beverages. They're supposed to be announcing a new soft drink marketed towards orks and trolls. Macho ad campaign. Test marketing. I'll guess the trailer is a tanker."

Kesslan picks up the vial while he waits, rolling it around as he examins it, the thick contents rolling about slowly, akin to syrup. The man frowns as he tries to make sense of what the hell the stuff is. "If it's tanker, then.. this is.. what? Dye? Something to throw off the flavour? Colour?" though it doesnt much look like a dye to him..
Krawall 's face lights up. "So we're destroying a soft drink? Oh well. Maybe we're being a little paranoid. About what size is that warehouse?"


DizzyKa pages: Good size warehouse, set up to mix soft drink en quantity.

Ducks looks at Kesslan, eyes still hidden by chunky, shiny-new goggles. The more she talks the more noticeable it is she has the stereotypical faint lisp orkkind have, tusks getting in the way. But a pretty voice anyway. "An enzyme? Something to make drink go all to fuckery and be spoiled? Or cause it to gel up, or who knows. It's a soft drink factory watehouse set up to roll out a whole lot of drinkiness. Plenty big. Not much of a network presence but I guess it's a warehouse, not an arcology."
Ducks says "The truck might contain the secret flavoring?"

Kesslan hrmms and sets the vial down with a shrug "Your..." he pauses then, cutting off what ever he was about to say in a rather hard to miss manner dispite, or perhaps especially due to his sudden change in tone along with the pause "Sure that's all it is? Sounds a little too easy."

Ducks is either too naive, confident, or indifferent to the implications to be broken up about it all. "Of course it'll get complicated. But I think we can get our money's worth out of this, right? It's a soda factory."

Krawall makes a confident face as well. "Probably won't be that much trouble. Sounds like your usual rivalry there. I don't think BB have that much resources either. We can probably just go in and knock everyone in the face."

Kesslan considers that for a little while before simply giving a nod. "Ok, so we are wasting time then now yes? We should go and do this job then go and get paid and move on I would think."

"We should," Krawall agrees. "Just one thing. How hard is it to get a plan of that building?"

Ducks tells the German, "I have the full layout of the place. Are we going to waltz in the front door? I can handle Matrix overwatch obviously, but the rest..."

Krawall raises his eyebrows. "Front door? We're supposed to go through the loading door."

Ducks looks blank for a moment. "I didn't mean that literally."

Kesslan considers everything "I'll need a little time to go pick up and prep some of my equipment, but that wont take too long."
Stark goes along for the ride, "One of us should probably watch from the outside, to give early warning or delay anything nasty that shows up. I'll volunteer for that job, unless y'all think we need everyone on the inside?"


You paged DizzyKa with 'I will have to physically be inside to do the data thing, right?'.
DizzyKa pages: System is hardwired as far as the recods show, so yes.


Ducks reads through topology and atchitectural data via AR. (She shares this if anyone needs.) "The system we need is hardwired, according to the records. I'll have to go inside to do my tricks," she says. "I'll need a babysitter, at least."

Krawall smiles at Ducks. "Heh. I sure hope you don't consider that front, be it literally or not." To Stark, "Sounds good, as long as you don't run off, neh. I suppose the rest of us just go in and hit everyone who complains."

Stark sniffs at the 'run off' comment, but decides to take it as a joke. He nods and beep-bops along with the rest of the crew for the time being, apparently ready to go with his gear already present and prepared.

"I can watch 'Ducks' and keep safe. If we need to fight... wound or kill?" The end of Kesslan's question is asked in a decidedly neutral tone, as if either option seems entirely viable to him. But he's definately serious about asking it either way.

"Wound," Krawall responds in the same tone, without hesitation. "Shoot with gel if you can. But kill if must be."

Ducks shrugs to Kesslan. "Do what feels right." A little giggle bubbles up. Okay, that was a bit girly and uncool.

Stark says "I can do either."

"Dont have gels. I tend to try not having to shoot anyone in the first place but if I do I tend to want it to hurt yes?" Kesslan replies to that. "But I will aim to wound not kill if that is what you prefer."

Krawall snorts. "Poor excuse. You pump enough gel into them, you can still kill em. Other way around is difficult. And shooting gel is better than not shooting many times, trust me there. But that's just my opinion, do whatever you will."


<OOC> DizzyKa says, "Alright, everybody clambers into someone elses vehicle I take it. Who's got a car? Ducks?"
GAME <Inventory>: Kesslan just set its Chameleon Suit as IC.
<OOC> Ducks says, "Um... actually, no."
GAME <Inventory>: Kesslan just set its SPS - Ammunition Pouch as IC.
GAME <Inventory>: Kesslan just set its SPS - Combat Load Vest as IC.
<OOC> Stark says, "We take a taxi!"
<OOC> Ducks says, "Skateboards!"
GAME <Inventory>: Kesslan just set its Wire Clippers as IC.
<OOC> Stark says, "Just a bunch of weirdos in the back of a taxi van."
<OOC> DizzyKa says, "Heh, alright pose your arrivals at the plant. Afterwhich, everyone roll perception."




GAME: Stark rolls 15 dice: 1 1 2 2 2 2 2 4 4 4 5 5 5 5 6 (5 Hits) <+roll/verify <pass> to set verify>

GAME: Kesslan rolls 8 dice: 1 1 3 4 5 5 5 6 (4 Hits) <+roll/verify <pass> to set verify>

On the ride over, Stark reaches under his duster and checks the condition of his short-barreled Colt M-23 with the stock fully collapsed. Locked n' loaded. He puts his PAN on stealth mode, ensuring connectivity with the others, gets a few good comm checks, and then seems to relax. Upon arrival, the weapon he had checked earlier disappears back under his duster, and he steps out and takes up a position across the street facing the loading dock and begins to check the area out.
Kesslan arrives along with well.. everyone else to the meeting point in question. The man no longer dressed in his street garb, but rather apparently full light combat gear. Gone is the backpack and other unecessary items. Instead he's dressed in a chameleon suit complete with his combat vest, ammo pouches and handgun, no in a quick draw rather than concealing holster. A few other odds and ends finish off the whole get up. However, beyond the handgun and a survival knife, he seems to be rather lightly armed.

Ducks looks over the site with augmented data overlaid on everything through her goggles, once the group gets to the Tacoma site. Her coveralls are Victory Industrious design, which is to say they offer fair protection from casual excitements. She carries a Cavalier Deputy in a big coverall pocket and seems to know how to make the big revolver go. "There it is, guys," she says, unnecessarily. She's a big girl (literally) and seems unafraid.

GAME: Ducks rolls 9 dice: 1 1 1 3 4 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>

Still wearing street clothes (armored that is), Stark finds some shadow cast in the nook of the building across the way from the target building and takes up a position there. He rolls up the bandana that was hanging on his neck and covers his face with it, displaying a big mean grinning white skull instead of his face. On go a pair of dark wraparound shades and up comes the hood of his olive-drab duster. One hand remains inside his duster, the other idly by his side. He's ready.

GAME: Ducks rolls 8 dice: 2 2 3 4 5 5 5 5 (4 Hits) <+roll/verify <pass> to set verify>

Krawall doesn't seem concerned with camouflage at all, didn't even change his clothes. From what you can tell because he's been checking on the ride, he uses an SMG, heavy pistol and a cyber spur. "Anyone want to discuss tactics? Or maybe spare some grenades?" From his voice, it's hard to tell if he's joking.

GAME: Krawall rolls 8 dice: 1 1 1 2 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>

Stark comms, <Got no grenades, will provide suppression fire if we encounter anything more than a couple goons while the rest of you either move or engage.>

 The warehouse site is dark, quiet. There are service vehicles sitting here and there, trash and refuse from crates and shipping boxes lay about. There are no visible guards on the exterior of the structure and the loading gate that was indicated by the employer is right ahead. There are lamps on the corners of the warehouse, and one above each loading door.


<OOC> DizzyKa says, "i'll page you seperatly if your rolls indicate you gleaned extra information."

Kesslan makes sure his own PAN is set to stealth mode and that the ruthinium coating of his armour is working properly. The man's enhanced contact lenses, nanopaste trodes, earbuds and all the rest combining to keep him in the loop dispite the lack of a datajack. For the time being he simply concentrates on trying not to be seen and keeping an eye and nose out for any potential trouble.

Its a cool evening, with a sickly sweet wind, the poisoned clouds threatening rain. A faded BUZZ sign crackles above the warehouse.

Krawall stares at the building for a while, distracted. "It's quiet," he remarks as if to himself, "totally quiet."

Stark comms, <Dunno if our hacker can get those lights off, but either way, you three better head on in, I got us covered out here... if you need me just call.>

Ducks likewise kills her cheap commlink's signal and even has the presence of mind to dull her hair to neutral, bland dark color. It seems lifeless for it.


You paged DizzyKa with 'I'd like to hack their cameras or any other security, if I can.'.

DizzyKa pages: There is a keypad and access jack to the right of the door. The interface is messy, greasy, dirty. There is a protective cover but its been left open, rusting.
« Last Edit: August 11, 2009, 09:41:57 PM by DizzyKa » Logged
DizzyKa
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« Reply #1 on: August 11, 2009, 09:32:15 PM »

Ducks comms to the rest of the squad, <Already looking into it.>

Kesslan maintains a vigil over the area, moving in a little closer to Ducks to provide some form of support if needed. <Ok, so maybe it's going to be an easy job after all. Still.. if they have it this easy I dont see why they needed so many of us.>


You paged DizzyKa with 'That's the only access point for security hacking, then, in the open?'.
DizzyKa pages: That you can see plainly. You could look for a wireless node by rolling detect wireless node.
You paged DizzyKa with 'I will do so!'.
DizzyKa pages: E-warfare + scan
You paged DizzyKa with 'Ah!'.

GAME: To (Ducks, DizzyKa) Ducks rolls 7 Edge dice: 1 1 1 4 5 6 6
GAME: --Rerolling 6's: 3 4 (2 Rerolled, 3 Total Hits) <+roll/verify <pass> to set verify>

DizzyKa pages: You detect a weak node. If you were to access it you would find its for incoming trucks and drivers to indicate their arrival, communicate with the warehouse super intendant. There is little security.
DizzyKa pages: And as such local hackers have graffiti'd the node, the warehouse personnel obviously sick of cleaning it up have just left it in such dissarray.


Krawall sniffs. <Let's not worry about that now. I'm itching. Let's go in, shall we?>

 The lights flicker as a user logs onto the warehouse system. The warehouse's decrepit electricity supply deverting power to the hardware servicing the node.

Ducks comms, a little dreamily, "There's a weak node here. It's," and she grins, "covered in hacker grafitti. It's not very secure then. Which means this place probably isn't." She points to one side of the loading door, meaning the security keypad there. "I could do more from there."

As you come nearer to the loading door the wind picks up and it starts to sprinkle acid-tasting rain. The keypad Duck's indicates is to the right of the door, greasy, messy with fingerprints. The metal protective cover over the access point is left open, rusted. This site is sadly in dissaray from its appearances.

Kesslan nods and starts sneaking off towards the main entrance, moving to stop one side of the keypad and cover Ducks while she assumably will start going to work. He'll keep a sharp eye out for any signs of trouble, growing more and more uneasy as time goes on. Everything just seems... way too easy.

Krawall approaches the door. <Wait a second. Let's open the door, it should be open right? Not that we're shut out by accident or something.>

Ducks traces an AR-gloved finger around the outline of the keypad as if... tasting it with her fingertip. Then she leans against the wall for cover as much as balance. <This is true.>


You paged DizzyKa with 'If the door's available, I open it enough for us. If I can get to the exterior lights, I kill the one closest to us.'.

Krawall whispers over the comm, <Halt. Someone coming down the alley. Probably just a kid. I'll check.>

DizzyKa pages: Roll hacking + spoof

Stark holds the outer cordon for the group, eyeing up and down the streets along the one main high-speed avenue of approach to the rest of his team. He waits from the shadows, his eyes where they should be, calm.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 2 3 3 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>

The keypad blinks "Unlocked." lazily on its screen. Two buttons catch your eye as useful, "Lift Door" and "Lower Door".
The light directly above you flickers and dies, effectively swallowing the team in darkness as the rain picks up.

Ducks comms, <I killed the light. Shhhh.>

<Sounds like drek.> Krawall rushes off over the street, in the direction of an alley on the opposite side of the building.

Ducks looks to Kesslan, ready to press the Lift Door button, with the obvious silent question: do we go in now, or wait?

Kesslan holds up one hand to Duck, the universal stop sign, his attention focused towards the direction Krawall ran off to. <Best to let him check it out> he adds after a moment. Afterall, he's a pacient hunter and in no particular hurry to rush into a potential trap.

A street punk bursts out of the alley that Krawall is making his way towards. He's wearing the latest "in" fashion, maybe too "in" he almost looks like a poser from AR ads. Something you'd see pop up as you stroll a mall. He's scared, breathing hard, his face puffy. The kid is constantly checking over his shoulder, just about to run straight into Krawall. "Digriz is a punk!" "Quit running you little shit!" echoes from the alley. He's being chased.

Ducks takes this in calmly, realizing not for the first time that you can't silence a revolver. <Uh, guys...>
Stark comms, <Let's hope they pass, don't interfere, if they cause a scene, we tie uhm up.?>

The kid, looking over his shoulder, bowls full speed into Krawall. "Oof! Wh-..", he almost slithers past with a spin move but Krawall catches his wrist. "Wha- WHAT THE FUCK MAN! let me GO! let me GO!" The little punk, a human kid, aims a kick at Krawalls legs as the footfalls in the alley draw closer. "You can't fuck the TUNNEL SNAKES over and get away with it!"


DizzyKa pages: Roll matrix perception, plx.

Krawall violently drags the kid to up to him with his left fist, then extends the spur on his right and puts it before his face. "Shut up or your dead," he grunts to the kid, "Now run along, but quiet. So ka?" With that, he lets him go.

GAME: To (Ducks, DizzyKa) Ducks rolls 9 dice: 1 1 1 1 4 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>

Kesslan starts to wish he'd had the cash to spring for a silencer for his pistol himself at this rate. None the less, Krawall seems to have it all under control to him, or at the very least provides a decent enough distraction and so he gives Ducks a nod. <Dont worry about it. Lets get on with this.>


DizzyKa pages: You notice a cronjob checking the lighting around the building. You also notice a welcome message flashing in the node "Welcome to BUZZ!! Stay Wiz, DRINK IT!" You also notice your persona being scanned, problably looking for a shipping manifest.

Stark keeps his eyes up and down the road, but also glances over in the direction of Krawall, ready to assist if need be.

The light above the loading door starts to flicker back to life.

Ducks comms, <Damn cron job, lemme fix the light again. And... hey, stop that.> That last is probably not to anyone in the group.

The kid tenses up, a squeek escaping his lips as he's lifted into the air... his ripped pants wetting. You can see he's already been in a fight, bruises and a nice shiner. "Fu--fu-...sh- WHATEVER!" and he takes off in a full bolt down the street, tripping and hitting the building wall before he regains his footing and dissapears into another alley.


You paged DizzyKa with 'Primarily: I try to avoid the scan, or circumvent it?'.
DizzyKa pages: You can try to hide your persona. You have a stealth program?
You paged DizzyKa with 'I do!'.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 2 2 5 5 5 6 6 (5 Hits) <+roll/verify <pass> to set verify>

You paged DizzyKa with 'If that works I spoof the light again.'.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 3 3 3 4 5 5 5 5 (4 Hits) <+roll/verify <pass> to set verify>

DizzyKa pages: The message hangs in the node... flickering and finally fading. "Thanks for visiting BUZZ! Remember to check with the manifest master and clock your time or you will be dealt with. DRINK IT!!"


The light flickers and falls once again dark.

Ducks comms to nobody visible, <I'll clock in later, thanks for checking. And... night falls again.>

Krawall hastily retreats to the warehouse, thankful for the absence of light. <Fraggin kiddos. Sorry for that.>

A group of punk kids, huffing and puffing, in period leather jackets with silly cartoon snakes patched on the back come out of the alley. They look around the street and swear, smack eachother around a little bit. "Its your fault, Joker. YOU bought those stupid BTL's. YOU said that kid was wiz." "Whatever, fuck." "Fuck it, lets go wire old man Henleys car to ram the bus stop again." And they run back down the alley from which they came.

Ducks punches the button to raise the door, restless to get inside.

Stark watches as the kid tears off and sighs, figuring that should be it for the little guy unless he decides to tell more of his little buddies to return back here. Either way, he puts it out of his mind and continues to monitor the street outside.

<Ducks, who the frag are you talking to anyway?> Kesslan asks over the comlink. Because it sounds to him like their decker is talking to some... other third party. The man is momentarily distracted by the apperance of the group of kids, but other than pausing to make sure their actually heading off he decides to pay no further attention to them and instead focus on the job at hand.

The warehouse is BRIGHTLY lit inside, almost to a fault. The bright light slowly creeps out from the door as it lifts. The light hurts your eyes, unless of course, you have the appropriate 'ware...
The rain really starts to smack the pavement now. Kesslan's camsuit hides him well enough, making it look as though the rain were spattering against a ghost.

<Great, just what we need,> Krawall sneers about the light, but shrugs and moves through the door, spur still extended.

Ducks hesitates at the door, then with a look to Kesslan follows Kravall silently as she can. <I'll show you our two targets: here, the system's room, and here, the tanker trailer.>

Stark shrugs in his duster, the hood up anyway, as the acid rain patters down. A small mist rises up through his bandana as he breathes, but he otherwise remains motionless in the shadows.

Ducks marks a map in your AR's, the system's room is on a raised platform in the place you're about to enter. The target truck is in the center of the facility, past this room.

Kesslan watches Ducks go in with a certain degree of suspicion but follows in none the less as stealthily as he can. He'd agreed to act as her body guard on this one while she hacks and so he shall stay true to his word so long as he has no reason not to. But that doesnt mean she's above suspicion.

Ducks comms, <The data is a lot closer than the truck. Should we breeze up to it first, or go put dish soap in the truck first? We could split up...>

<Alright,> Krawall comms over decisively, <as I suggested before, how about you two go hack the computer and I move for the truck? Then I'll dump the drek as soon as you're done or things go haywire.>

As you step into the factory you're quickly taken aback by the facility. It is absolutely impeccibly clean, all the surfaces of the place are pure white - the bright lights bouncing off them to give them an ethereal glow. As far as you could tell the place is top-end, and brand new. It looks very automated and very well kept, a stark contrast from its exterior. The room you enter is stacked with shipping crates, staged in lanes. To your left, at the end of the room is a set of steps up to a room overlooking the area, an office perhaps - this is where the computers are. There is a wide door, wide enough for lifting equiptment, dead ahead on the other side of the room. You can see tankers sitting quietly through that door.


<OOC> DizzyKa says, "Everyone roll perception."

GAME: Krawall rolls 8 dice: 2 2 2 3 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: Kesslan rolls 8 dice: 1 3 3 4 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>
GAME: Ducks rolls 8 dice: 2 2 4 4 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>


<OOC> Stark says, "I'm outside."
<OOC> Stark says, "Not inside with the others. I'm posting security."


GAME: Stark rolls 15 dice: 1 1 2 2 2 3 3 4 5 5 5 5 6 6 6 (7 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Alright, everyone noticed the cameras. Four of them, up high."

<Watch the cameras folks.> Kesslan sends out over the comlink as he follows Ducks as stealthily as he can, before firing off a second message to Ducks specifically <Think you can wipe any footage? Wouldnt do us any good if they have our faces on video.>

You paged DizzyKa with 'What would it take to get at the cameras, hacky-wise?'.
DizzyKa pages: Well, you'd have to see if there were a new node detectable inside. The walls could be signal-blocking. Second you'd have to pass the firewall, third you could spoof loop footage to the cameras or... any other footage you might want to. Or you could simply turn them off with an edit. You could make them spin and look at the celing with a spoof...


Krawall stops in motion as he hears Kesslan, and simultaneously notices the cameras himself. <Yea, maybe you can turn those off?>

DizzyKa pages: Actually it would be a command to move the cameras.
You paged DizzyKa with 'First I'll spoof them commands to make them look elsewhere from where we're standing or likely to move to complete our tasks?'.
You paged DizzyKa with 'If I have to use command, I'll have to default. I didn't buy that app somehow. >__>;'.
You paged DizzyKa with 'Or did I?'.
DizzyKa pages: Ok. Find a wireless node.. ahem.. if there is one, or if you can. Then you need to pass the firewall. So first things first, ewarefare + scan


GAME: To (Ducks, DizzyKa) Ducks rolls 7 dice: 1 2 3 5 6 6 6 (4 Hits) <+roll/verify <pass> to set verify>

You paged DizzyKa with 'Searching for nodes with that.'.

DizzyKa pages: Alright you find a new node, very strong signal. The node is clean, and white, like the inside of the warehouse. BUZZ slogans slather the walls. Now hacking + exploit for firewall


Ducks comms calmly, <I'm on it.> She makes little fluttery movements with her gloved hands as she ARs her hacky way into the camera systems. <Secure us if you can. I'll take care of the cameras.>

Krawall comms, <There's still no sound in the whole facility. Safe for some machines or something. Now what do we do? Should I go for the truck?>

GAME: That is not a valid format for +roll. Accepted format: +roll [<player list>=][E]<# of dice>[:<threshold #>]
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 2 2 3 3 4 5 (1 Hit) <+roll/verify <pass> to set verify>


You paged DizzyKa with 'Ow.'.

GAME: DizzyKa rolls 6 dice: 1 1 1 2 2 4 (0 Hits)  CRITICAL GLITCH!!! <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Hahaha..."
<OOC> Krawall says, "You tell me again to roll better Cheesy"


DizzyKa pages: You notice something strange... something... it doesn't look like a hacker left it. Your memory tickles, technomancer? Yes.. that part comes back to you. It looks like resonance. You remember resonance now.... ok. Its a huge lit sign, reminiscent of carnival signs with flashing lights. Its a giant arrow pointing to an open port on the firewell that reads, "HERE"

Ducks is, for those watching the shenanigans in overlaid AR broadcast from her equipment, busily doing her thing. In the Matrix her persona is: an orange and tan raccoon, standing on its hind legs. The raccoon has a red silk scarf fluttering around its neck. It makes little grabby and snippy and smooshy gestures with inquisitive little paws, molding and cutting and manipulating enemy software like a puppeteer. Little lines of sparks mark her targets, running from her Matrixy paws to the afflicted systems. <Oh, shit. Why is there a giant arrow pointing at an open port? That's not normal security procedure.>

Kesslan is paying less attention to Ducks and far more attention to the building and the various things within it. The total lack of any real security thus far worries him, but well.. unless something goes wrong he's got no real reason to complain...


DizzyKa pages: Ok you're in.
DizzyKa pages: Make 4 spoofs if thats easier than command.


You paged DizzyKa with 'It's the same either way, I do have command (it's common-use not hacking software, I looked the wrong spot for it). I'll command. 8 dice a pop.'.

<OOC> Stark says, "Stark: Security outside. Kesslan: Hacker's overwatch. Ducks: Hack. Krawall: Vial.... was what I was tracking. Smiley"

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 1 2 2 4 4 4 (0 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 1 2 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 3 3 3 4 6 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 2 2 5 5 5 6 6 6 (6 Hits) <+roll/verify <pass> to set verify>


DizzyKa pages: You're in through the main firewall now. A spiderweb of nodes laid out before you. This wireless system is for most warehouse operations, communication between the automated equiptment. Comminucation with the trucks. The system in the office overlooking the room is hardwired however, and you cannot reach it.

DizzyKa pages: Alright you got three, what were you attempting to do? I'll leave it up to you to pose a failure on the fourth.

Krawall grumbles something incomprehensible and starts moving towards the truck, not even bothering much about being silent.

You paged DizzyKa with 'Make them look elsewhere.'.
DizzyKa pages: Alright you succeeded in making three cameras move, the fourth, did not. You can pose it if you'd like or I can : )


Ducks narrates what she sees, interpreting things only she can observe. <Warehouse operations system is kind of plain... okay.> Three of the cameras reposition to look at other places where nothing's happening. <Uh-oh. One camera won't move. Let me try to find another way at it. I think it's a licensing problem, they're not using the same software on all four...>

GAME: DizzyKa rolls 6 dice: 1 2 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: Stark rolls 12 dice: 1 1 1 3 3 3 5 6 6 6 6 6 (6 Hits) <+roll/verify <pass> to set verify>


DizzyKa pages: Allright roll again for the camera.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 2 3 3 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>

The fourth camera is set in a corner of the warehouse where the stacks of drink block its view from the team currently. As Ducks tries her best again the camera makes a sick whine and grinding sound as he software fights to bring it back into alignment.

Stark comms, <Got a squatter who is moving to the door, gonna intercept him.> He steps out of the shadow and raises a hand at the bum. Here he is, 6' foot tall, but with the bulk of a troll, wearing a skull mask. His other hand, it remains on the weapon concealed beneath his duster. "Hey! Don't even think about it." He waggles a finger.


DizzyKa pages: Missed again :3

Ducks makes slow fumbling movements to the left of the entry door to the stairs up, distracted by AR. <I'm going to try to edit the video feeds a little, let's see. But I need to get to that office up there.>

The bum snaps to attention, he's been spotted. "Uh!.. uhh...uhhahhh.. " He nods sullenly, turning and hobbling off towards a parking lot on the far side of the warehouse.


You paged DizzyKa with 'If I can I want to edit the camera footage to show what we want it to show: a loop of nothing unusual in the warehouse. :3'.
DizzyKa pages: Alright, roll hacking + edit. Four times.


GAME: DizzyKa rolls 6 dice: 1 1 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 2 2 4 5 6 6 6 (4 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 2 2 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 2 2 3 3 3 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 1 1 2 2 4 6 (1 Hit)  GLITCH!!! <+roll/verify <pass> to set verify>

GAME: DizzyKa rolls 6 dice: 1 2 3 3 4 6 (1 Hit) <+roll/verify <pass> to set verify>

Kesslan nods to Ducks and starts making his way carefully over towards the office in question <Hang back a little while I check it out Ducks.> he fires off in way of a message. Once he's able to, Kesslan will try to pop a careful and wary peek inside first to see if it's clear or not of any.. unwanted occupants.

GAME: Kesslan rolls 8 dice: 1 2 3 3 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>

Ducks swears lispily under her breath about Finally Cut Up Pro and its dumb editing interface and stupid camera feeds.


DizzyKa pages: Alright you got two cameras, one resisted. One.. well.. one of the BUZZ banners pasted against the node wall scrambles, and a BUZZ can falls over, an acidic navy bubbling substance collecting in a pool. It seems the system detected a fault in a camera and is sending an IC to check.

GAME: DizzyKa rolls 8 dice: 2 2 4 4 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>

DizzyKa pages: Whats your stealth program rating?
You paged DizzyKa with 'Um... 3.'.
DizzyKa pages: Roll matrix initiative, x) The IC spots you.


DizzyKa pages: Remember, you're not full VR so you can't take physical but you also only get 1 pass.

Ducks comms quickly and tersely, <Fuckity.>

 The inside of the office overlooking the area is less of an office and more of a terminal room. It looks like at least three people work in there simultaneously, hard copies of shipping manifest laying all over in a disorganized fashion. There are four terminals in here, hardwired in.


You paged DizzyKa with 'Reaction + initiative for meatbody initiative, right?'.
DizzyKa pages: Reaction + Intuition I think


<Office is clear, even got a safe if anyone feels like trying to raid it for a little extra cash on the side.> Kesslan notes as he gives Ducks the go ahead to go on into the office and do their thing.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 1 2 3 3 4 6 (1 Hit) <+roll/verify <pass> to set verify>


DizzyKa pages: The IC lights up the node, restarting cronjobs. Blobbing and sputtering, focusing on you.


The light above the open loading door flickers to life, the open door begins closing slowly.

<Better not,> Krawall comms over, <I still have a hope they won't notice we were here.>

Anyone who's paying attention to AR may notice there is something wrong in the 'trix.

Stark comms, <I see the door closing, what's up?>

Ducks gets agitated, in the Matrix, though outwardly she is calmish. <I have a friend dropping by unannounced. Let me try to give it a segfault. I can't mess with the door right now.>


Ducks adds, quickly, <If you have something fun to do get on it like Right Now.>

You paged DizzyKa with 'I'm ready to fight the IC.'.

Stark begins moving toward the door, <I can keep or get the door back open from out here, don't worry about that so much.> The gigantic man apparently brought along a crowbar, which he produces from under his duster.

DizzyKa pages: Ok it gets first pass. Let me get the rolls together.

GAME: DizzyKa rolls 10 dice: 4 4 4 5 5 5 5 6 6 6 (7 Hits) <+roll/verify <pass> to set verify>

DizzyKa pages: Whats your system + armor?
You paged DizzyKa with '8'.


Stark takes up a position right next to the door the rest of his team disappeared into, back up against the wall. His crowbar is in hand, and he continues to watch the street infront of the building. He comms, <Standing by, can rip the door off the hinges on order, let me know when that becomes necessary.>

Stark sets the crowbar down, resting against the wall, freeing up his hands in case he needs to use them for other work.

<OOC> DizzyKa says, "I guess what I mean is, i feel bad you're all missing quite a bit through my pages :p"
<OOC> Krawall says, "Aye."
<OOC> DizzyKa says, "As in, Krawall is in the center of the complex ripping the truck open. If you guys lost track of him xP"
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DizzyKa
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« Reply #2 on: August 11, 2009, 09:32:57 PM »

<Stupid tank,> Krawall groans over the comm, <damn fragger won't budge.>

Ducks stumbles and almost trips as something nasty starts aggravating at the raccoon. <Gahhhh hell! Rrrr. Feedback.>

<Probably locked> Kesslan responds to Krawall in regards to his attempts open the truck. But he's buisy keeping an eye on Ducks' meatbod so isnt about to just up and abandon the decker in the middle of nowhere when their buisy fighting what ever it is. <There a lock on it or what though? Some keys around here maybe. I'll check the office.>

You paged DizzyKa with '10 boxes.'.
DizzyKa pages: Alright that goes to your icon then.
DizzyKa pages: Alright, your initiative pass.
You paged DizzyKa with 'I attack the hell out of the thing!'.
DizzyKa pages: Remember it gets 2 more after you. you only get one.
DizzyKa pages: You aint in VR


Krawall groans again, then snickers. <Forget it. Thing's open.>

GAME: To (Ducks, DizzyKa) Ducks rolls 9 Edge dice: 1 1 3 4 4 5 5 5 6
GAME: --Rerolling 6's: 2 (1 Rerolled, 4 Total Hits) <+roll/verify <pass> to set verify>
GAME: Kesslan rolls 8 dice: 1 2 3 3 3 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>


DizzyKa pages: Okay add those to the attack program rating.
You paged DizzyKa with '4 hits, 4 attack. 8 total.'.
DizzyKa pages: Alright you got it, however your attack works you can pose it if you like. The monster screams "wrrrry" and extends a bubbly hand to the sky, a single tear falling as it dies...


Ducks fights back against the hostile smoggy IC: the orange and tan raccoon leaps at the thing and tries to, well... bite it. Bite-ily.

Krawall coughs, <What a stench. How you guys doing up there? Got your brains fried yet?>

Stark comms, <Vehicle inbound, moving slowly. Checking it out.>


DizzyKa pages: Ok, recap. There are two cameras that still are recording you.

GAME: Stark rolls 12 dice: 1 1 2 2 2 2 4 4 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: Stark rolls 9 dice: 1 3 3 4 5 5 6 6 6 (5 Hits) <+roll/verify <pass> to set verify>

Ducks comms, distracted, <Enemy IC down.> As she says that, her raccoon icon tears into the company IC and sets it to shutting down. As its processes are halted the bubbling mass of digital violence collapses and extends a bubbly hand to the sky, crying, "Whhyyy!" Cute termination animation; the IC even sheds a tear before derezzing.

Stark crouches low after he comms the rest about the approaching vehicle and moves swiftly to the nearest shadow, where he remains on one knee, watching. <SUV, lights off, wipers on high - these guys may be some sort of react force... hurry up in there.>


You paged DizzyKa with 'I'ma edit the cameras' video like the other two, neh? Hack + edit, two times.'.
DizzyKa pages: Yes ma'am!


Ducks makes her way up the stairs to the office while manipulating two of the cameras Matrixwise.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 3 3 5 5 6 6 6 (5 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 2 2 2 3 4 5 (1 Hit) <+roll/verify <pass> to set verify>

Krawall comms, <I'm done and on my way back. Need assistance
?>

DizzyKa pages: Haha, ok. Still got 1 camera resisting you.
DizzyKa pages: Other 3 down.


You paged DizzyKa with 'Gah! Well, one last time before I go into the hardwired systems?'.

DizzyKa pages: Go for it.


GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 2 2 4 4 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>


DizzyKa pages: You got it.

Stark comms, <Two big meatheads just got out of the vehicle... I will continue to monitor. Give me an update on when you plan on coming out...>

Ducks comms, sharp and perky, "All four video feeds edited cleanly. Time for paydata!" She darts into the office.

GAME: Stark rolls 15 dice: 1 1 1 1 2 2 2 2 3 3 3 4 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>
GAME: Stark rolls 14 dice: 1 1 2 2 3 3 4 4 5 5 5 5 6 6 (6 Hits) <+roll/verify <pass> to set verify>

Kesslan rumages throught he office looking for anything useful, keys, combos anything. But in the end turns up drek all. Not that he seems particulairly supprised, and as Ducks moves in he lets her move past before he moves to stand near the entrance to the office. <Trouble for sure then. Keep on your toes.>

Krawall comes running into the "front" room, pulling an SMG from under his jacket. <Coming out any second if you're ready.>


You paged DizzyKa with 'I would like to, while doing what needs to be done, also steal any file not tied down, within my time constraints.'.

Stark comms, <Not sure you can get that door open, and at the moment we don't need to engage these fellas... Will call.>

DizzyKa pages: Sure, roll data search + browse for that

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 2 3 3 4 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>

DizzyKa pages: You can't find much of interest. You can roll again though. Are you going to try to access the files the johnson wants now?

Ducks works her magic in the office. It's kind of unexciting to watch in realspace, but in the Matrix an orange and tan raccoon in a silk scarf is rummaging through storage icons as if they were trash cans.

You paged DizzyKa with 'Right, work first. >__> I go for the Johnson files.'.
You paged DizzyKa with 'More search+browse?'.


Stark comms, <Ok, they're just scavengers, looks like they have decided to hit our target. I'll intercept. Krawall, if you can get out here, do so... they don't appear to have guns. Going unarmed.>

DizzyKa pages: Yep.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 2 2 3 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>

DizzyKa pages: You got the files. Funny.. they don't seem important at all. Nothing significant, not worth 6k creds... in fact. Not even encrypted.

Krawall halts for a moment, then turns on his heel, looking after something he's heard somewher at the other side of the room.

The raccoon pops up from its work, a flat white rectangle like a sheet of office paper in its paws. Ducks sounds suspicious. <We've been set up. No way this is worth anything!>


You paged DizzyKa with 'I take a turn to frowny-face look for any other paydata in the system. Sad'.

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 1 1 3 4 5 6 (2 Hits)  GLITCH!!! <+roll/verify <pass> to set verify>

DizzyKa pages: Eek.. you set off IC.
DizzyKa pages: You can just back out if you want.
You paged DizzyKa with 'I back out. I'm done.'.


The loading door's display stops flashing "Unlocked" to "Secured" with a heavy mechanical lurch following.

DizzyKa pages: Alright.

For anyone watching the warehouse node in AR... its effectively pissed. No longer white, flashing red klaxons. There are IC's. Good idea to get your commlink out of that node.

Kesslan casts his gaze over towards some sound he heard on the other end of the warehouse <Heads up, dont think were alone in here..> and then the trap is apparently sprung almost as soon as Ducks expresses her suspicions. <Yep.. we've been setup for sure. Time to move people. Lets get out of here. I aint winding up in some sico's currioso collection.>

Ducks moves quickly if not gracefully for an ork girl, leaving the office. She is absolutely not happy with the world, and she angrily sets her hair back to its colorful, soothing cycling. <Let's roll!>

Krawall comms in a controlled, but tense voice, <Someone's in here, back there behind the crates.>

GAME: Stark rolls 14 dice: 1 1 1 1 1 1 2 2 3 5 5 5 6 6 (5 Hits) <+roll/verify <pass> to set verify>


Outside the warehouse two trolls are approaching. One in ganger clothes, the other in a trench.

<OOC> DizzyKa says, "Everyone in the warehouse roll initiative."


Time slows. Stark's cybereyes narrow on his target, turning demonic red. Cut the wire. Veins popping. Back arching unnaturally. He leaps from his crouched position in the shadows with supernatural speed, flinging himself head-long into the first troll with a violent Muay Thai push-kick followed by a series of vicious strikes that are so fast that the human eye can barely make them out. He's a machine set on killing, and his attacks hit with good effects - the first ganger troll sends a blood splurt flying from an eye laceration and a split lip, a large *oof* escaping from him as he withstands Stark's onslaught.

GAME: Krawall rolls 8 dice: 2 2 3 4 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>
GAME: Kesslan rolls 9 dice: 1 1 2 2 3 3 4 5 5 (2 Hits) <+roll/verify <pass> to set verify>
GAME: Ducks rolls 9 dice: 1 1 2 2 2 2 3 4 4 (0 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 3 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 2 2 3 4 4 (0 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 4 4 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 2 3 3 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: Stark rolls 17 dice: 1 1 2 2 2 3 3 3 3 5 5 5 6 6 6 6 6 (8 Hits) <+roll/verify <pass> to set verify>


<OOC> Krawall says, "Nothing happened inside so far, right?"
<OOC> DizzyKa says, "Not yet, the group of boots is moving toward you in what seems like a tactical fashion. One or two people moving, two falling silent."


Somehow, without stopping, Stark spins the first troll around like a rag-doll and then literally seems to tear the trolls head off. He kicks the target's knee out, making him fall to the deck, then slides both arms around the troll's neck, twisting like a gator in a death-roll. *SNAP* and with a gurgle the first troll is falling like a sack of potatoes to the deck, blood pouring out of several orfices - dead as dead can be. All in less than a second from start to finish. Stark faces off with his next opponent.

Krawall crouches down and points his Ingram towards where he expect the group to come out.

The troll's partner, outside the warehouse stares in horror as soon as his mind catches up with him. "F..frankie..fu-" and he drops his bat, turning and tearing into a full run.

Not about to go down without a fight, Kesslan draws his pistol and moves to find a reasonably defensible position with a good vantage point if at all possible. Or failting that at least try to get a decent line of sight, while doing his damnest to remain unseen while he tries to assess what their up against.


<OOC> DizzyKa says, "Everyone looking towards the enemies in the warehouse roll reaction, just reaction."

Ducks draws her rag-wrapped sidearm from a hip pocket, unwraps it quickly: a gleaming, large-caliber revolver that looks almost small compared to her stocky (if femenine) figure.

GAME: Ducks rolls 4 dice: 2 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: Krawall rolls 4 dice: 1 1 5 6 (2 Hits)  GLITCH!!! <+roll/verify <pass> to set verify>

Stark leaps after the second troll, too fast for the ganger to even stand a chance. There was never a contest in this. He drives the second target to the deck with a leg tackle, scrambling ontop in a flash to make the target eat pavement in a flurry of blows. Stark executes the target much the first, by snapping his neck. He wipes the blood from his hands on the ganger's jacket, stands, tugs at his own duster, and surveys the scene.

Kesslan flashes out a quick warning over his com <GRENADE!>


<OOC> DizzyKa says, "You have cyber eyes to reduce flash Krawall?"
<OOC> Krawall says, "Nope."
<OOC> DizzyKa says, "Alright you're blind for 1 IP."
<OOC> Krawall says, "Does the warning help at all?"
<OOC> DizzyKa says, "You glitched ;3"
<OOC> DizzyKa says, "Ducks, you're fine, Kesslan you're fine."
<OOC> Krawall says, "That is, for the current phase?"
<OOC> DizzyKa says, "Yeah, your readied action is gone basically I would say."
<OOC> Krawall says, "OK"
<OOC> Ducks is probably happy she's not able to see Stark's handiwork. o__o


The team hears a faint *tink, tink* on the warehouse floor, followed by a HUGE boom, and a flash of light. Kesslan's warning saves himself and Ducks, Krawall however takes the bright flash in.

From the stages of stacked crates, two men in black body armor and helmets lean from opposite sides of crates on opposite sides of the room. A mean gunmetal assault rifle with an underbarrel mount in each mans hands.

Stark comms, voice heavy, <I'm coming in!> He's still at a sprint, picking up the crowbar by the door, and in one whole-body motion, stabbing at the door frame with it. His brow is set in concentration - he's getting in that door one way or another.

GAME: Stark rolls 18 dice: 1 1 1 1 2 3 3 3 3 4 4 4 4 5 5 5 6 6 (5 Hits) <+roll/verify <pass> to set verify>


<OOC> Krawall says, "BTW, can't I blind fire?"
<OOC> DizzyKa says, "You could I guess, Krawall."
<OOC> Krawall says, "I did point the SMG in the direction at least, so I'd guess that would at least make for some barrage fire."
<OOC> DizzyKa says, "Kesslan, your pose."
<OOC> DizzyKa says, "Or attack rather"
<OOC> DizzyKa says, "OK make a blind fire"


Kesslan takes a quick bead on the closest target, taking a quick moment to aim his shot and try and make it count, a brief flash of his laser sight's dot painting his target. He's definately wishing he had something more powerful at this point but well... gotta work with what you've got <Sec guards, they've got assault rifles.>

GAME: Krawall rolls 2 dice: 3 6 (1 Hit) <+roll/verify <pass> to set verify>
GAME: Kesslan rolls 10 dice: 1 2 2 2 3 3 4 6 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 2 3 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 2 2 3 4 5 5 (2 Hits) <+roll/verify <pass> to set verify>


GAME: DizzyKa rolls 9 dice: 1 1 1 2 3 4 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>

Kesslan's shot rings true, bursting through the side of a crate first - sending splinters of material flying before slamming into the armored man's shoulder.

GAME: DizzyKa rolls 11 dice: 1 1 1 2 2 3 4 4 6 6 6 (3 Hits) <+roll/verify <pass> to set verify>

The man shrugs off his hit, the bullet leaving a scar in the shoulder armor. He lifts his weapon and lets loose a burst in return.

GAME: Kesslan rolls 9 dice: 1 1 2 4 5 5 5 5 6 (5 Hits) <+roll/verify <pass> to set verify>

The assault rifle bullets rip up the office behind Kesslan, shattering glass and ripping open the computer terminal like a tin can.

<MOTHER FRAGGIN SON OF A...> Krawall shouts as the bang hits. He bites his teeth and fires a burst in the direction he anticipated the men to come out, but the bullets rip into the wall.

GAME: Ducks rolls 7 dice: 1 2 4 4 4 4 6 (1 Hit) <+roll/verify <pass> to set verify>
GAME: Ducks rolls 7 dice: 1 2 3 3 3 4 5 (1 Hit) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 3 4 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 2 3 3 3 5 6 (2 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "You miss, pose it out m'dear Cheesy"
<OOC> DizzyKa says, "2nd secteam shot"


GAME: DizzyKa rolls 11 dice: 1 1 1 2 2 2 2 5 5 6 6 (4 Hits) <+roll/verify <pass> to set verify>

GAME: Krawall rolls 4 dice: 2 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>

<OOC> Kesslan says, "So cover + circumstance Tongue"
<OOC> DizzyKa says, "Whats your armor value Kraw?"
<OOC> Krawall says, "8/6 (armor jacket)"
<OOC> DizzyKa says, "Alright, roll body+7"


GAME: Krawall rolls 14 dice: 1 1 1 1 2 2 2 2 3 4 4 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Ick.."
<OOC> DizzyKa says, "I should have given these guys smaller guns..."
<OOC> Krawall says, "Ouch. Time to look up those Edge rules."
<OOC> DizzyKa says, "Haha"


Ducks drops to one knee on the stairs, awkwardly, and raises the heavy chunk o' metal that is her Cavalier Deputy like the accusatory finger of some dark demigod. The two quick booming reports from the revolver are only slightly more impressive then the big chunks of debris its explosive bullets rip from near her target -- alas for inaccuracy!

<OOC> DizzyKa says, "Might want to re-roll that if possible, yep."
<OOC> Krawall says, "No really. Can I reroll anything, or somehow else save my hoop?"
<OOC> DizzyKa says, "you guys CAN run.. you know"
<OOC> Krawall says, "I spend 1 Edge and reroll?"
<OOC> DizzyKa says, "Sure thing Kraw, try it."


GAME: Krawall rolls 14 dice: 1 1 1 2 3 4 4 4 5 5 5 5 6 6 (6 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Ok take 4 physical"
<OOC> Kesslan says, "how can we run ifyou locked the door? Tongue"
<OOC> Krawall says, "With High Pain Tolerance I, that gives me a -1 penalty, right?"


The second secteam with his head poked out raises his gunmetal weapon, canting his head to line up the sights perfectly. He squeezes off casings in Krawalls direcation.

GAME: Stark rolls 18 dice: 1 1 1 2 2 3 3 3 3 4 4 4 5 5 5 6 6 6 (6 Hits) <+roll/verify <pass> to set verify>


With a rising desparation at the sound of the reports within, Stark hammers the chisel home one more time. Steel on steel. With a horrific wrenching and screeching, he manages to pull the door off it's hinges wholesale, the large heavy piece clattering to the floor as he moves out of its way.

<OOC> Krawall says, "Can I go into close combat in this pass?"
<OOC> DizzyKa says, "Oh, then go for it. Run attem!"
<OOC> Krawall says, "Aye."
<OOC> DizzyKa says, "Remember, you heard at least four people."
<OOC> DizzyKa says, "Kesslan, you're next. Are you firing again?"
<OOC> Kesslan says, "Aye. Same target, laser sight so.. at -1 instead of -2"


Krawall grunts in pain as he's shot in the left arm. Somehow this pushed it too far. He's losing his temper, drops the gun on the floor and comes charging at the enemy with his spur, screaming a guttural warcry of anger and pain.

GAME: Krawall rolls 8 dice: 1 3 3 4 4 5 5 5 (3 Hits) <+roll/verify <pass> to set verify>

GAME: DizzyKa rolls 5 dice: 3 4 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>


<OOC> Kesslan holds off on posing as it will affect his pose depeding which one Kra goes after
<OOC> DizzyKa says, "Ok whats DV + your net hits?"
<OOC> Krawall says, "The one who shot at me then."
<OOC> DizzyKa says, "Ok, the one that Kesslan hadn't shot, shot you."
<OOC> Krawall says, "DV should be 6. Plus net hits is 9."


GAME: DizzyKa rolls 10 dice: 1 1 2 2 2 3 4 4 6 6 (2 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Ok you practially impaled him with your spur, he's not dead yet!"

Shifting slightly to try and get a better angle, Kesslan takes a quick bead on his previous target, the sight flashing out and helping him try and find his target before he squeezes off a quick double tap at the sec guard in question <If we dont deal with these guys fast were toast.> All the while he's mentally cursing himself for not having a better weapon.. or at least better ammo. But.. well.. what can you do eh?

GAME: Kesslan rolls 7 dice: 2 2 2 3 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: Kesslan rolls 7 dice: 1 2 3 3 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 2 2 3 4 4 6 (1 Hit) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 1 3 3 4 5 (1 Hit) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "Ok both hit."
<OOC> DizzyKa says, "Whats DV again?"
<OOC> Stark says, "Put me in coach!"
<OOC> Kesslan says, "5P -1AP"


GAME: DizzyKa rolls 9 dice: 1 1 3 3 3 4 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 9 dice: 1 2 2 3 3 5 6 6 6 (4 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "He's barely standing, nice shots."
<OOC> DizzyKa says, "Ducks you're up."


As Kraw approaches and impales one of the men, engaging in close combat two me level their weapons at hime, waiting to fire hoping to miss their teammate. Almost in unison they reach to the underbarrel attachment of their assault rifles, cocking a shell into the chamber... obviously a shotgun underbarrel.

GAME: DizzyKa rolls 8 dice: 1 3 3 3 3 4 6 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 8 dice: 1 1 2 3 5 5 5 6 (4 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "Roll reaction Krawdaddy? :3"
<OOC> Krawall says, "Aiiie!"


GAME: Krawall rolls 4 dice: 1 2 2 4 (0 Hits) <+roll/verify <pass> to set verify>

<OOC> Krawall says, "AIIIIE!"
<OOC> Kesslan says, "Go for full defence my friend full defence!"
<OOC> DizzyKa says, "Use edge?"
<OOC> DizzyKa says, "You don't want to take a shotgun blast."
<OOC> Krawall says, "None left."
<OOC> DizzyKa says, "Well you got shot at twice."
<OOC> DizzyKa says, "Roll reaction a second time."
<OOC> Krawall says, "Theys got balls, them 2nd team!"


GAME: Krawall rolls 4 dice: 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "I tried to warn you not to run in x3"

<OOC> DizzyKa says, "Ok so you take one."
<OOC> Krawall says, "I heard the warning, but I thought ignoring it might be a good idea."
<OOC> Kesslan calls dibs on Krawall's gear
<OOC> Krawall says, "You do what to my gear?"
<OOC> Kesslan says, "Well your going to die so you wont need it Cheesy"
<OOC> Stark chuckles, "Oh boy."
<OOC> Krawall says, "Ah, I see. But I don't have much, so I'd like to be buried with it."
<OOC> DizzyKa says, "Roll your body + 7"


GAME: Krawall rolls 14 dice: 1 1 1 2 2 3 3 4 4 5 5 6 6 6 (5 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Thats another 4 physical."
<OOC> DizzyKa says, "Shotgun to the chest! Owwie!"
<OOC> Kesslan says, "It's ok Kraw. I promise I'll find a very nice gutter to roll you into"
<OOC> DizzyKa says, "Alright, Ducks!"
<OOC> DizzyKa says, "Work your magic!"
<OOC> Ducks says, "Any enemies hurt?"
<OOC> Krawall says, "A gutter I crawled out of, a gutter I shall return to."
<OOC> Kesslan just about geeked his target he thinks
<OOC> DizzyKa says, "We'll reroll init once stark gets in here. next IP"
<OOC> DizzyKa says, "Hopefully he can tear the remaining two apart."
<OOC> Kesslan still has another 2 IP to go this phase anyway
<OOC> DizzyKa says, "The two you've been peppering are about to fall like cards."
<OOC> Ducks says, "I fire at whatever enemy isn't too near a friend! Two more shots."


GAME: Ducks rolls 7 dice: 1 1 3 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: Ducks rolls 7 dice: 1 1 3 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 4 dice: 2 3 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 4 dice: 1 2 5 5 (2 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "One hit"

GAME: DizzyKa rolls 9 dice: 1 1 2 3 3 4 4 6 6 (2 Hits) <+roll/verify <pass> to set verify>

<OOC> Ducks says, "6P -2 AP."
<OOC> DizzyKa says, "You gottim, right 'tween the eyes."
<OOC> Ducks says, "Literally?"
<OOC> Kesslan is suddenly reminded of why he often used the ever so dangerous EX-EX rounds
<OOC> DizzyKa says, "Up to you ; )"
<OOC> DizzyKa says, "So recap, Kraw is stabbing one, 2 more are unwounded."
<OOC> DizzyKa says, "Stark roll init"


GAME: Stark rolls 12 dice: 2 3 3 4 4 4 4 5 5 6 6 6 (5 Hits) <+roll/verify <pass> to set verify>

<OOC> Stark says, "3 IP"
<OOC> DizzyKa says, "OK star you're first."
<OOC> DizzyKa says, "All the action is around Krawdaddy :#"
<OOC> Stark says, "Ok, so 4 targets. Krawall is close quarters with two of them. Of those two, one is impaled, the other is shot in the shoulder... and the other two?"
<OOC> Kesslan says, "The one that was shot in the shoulder is dead"
<OOC> Stark just needs a run-down of the enemey sit.
<OOC> DizzyKa says, "No, kraw is fighting one in CC. Two are standing there shooting him almost point blank. Ducks just dropped one."
<OOC> DizzyKa says, "FYI for ducks and Kesslan, you're gonna have to get off the steps and into the crates to shoot the last two."
<OOC> Stark says, "Gotcha. So one enemy engaged in hand-to-hand. One enemy dead. Two firing there guns at Kraw?"
<OOC> DizzyKa says, "Yep, stark."


Ducks draws a bead on one of the secteam soldiers, and fires once, boom, and again, boom -- muzzle flash glaring off her goggles -- and the explosive bullets tear big holes in: a packing crate; a man's forehead. The resulting gout of blood and tissue is revolting.

You paged DizzyKa with 'Can I hack the dead guy's commplant and steal his money? :3'.
DizzyKa pages: Absolutely!
DizzyKa pages: In fact you might find some interesting data in there.


Stark bursts through the door, in one smooth motion drawing his short-barreled Colt M-23 from under his duster. The one-point sling snaps taut as he presses the weapon forward, his shoulders rolled, ready to absorb recoil. His steps are smooth, not bouncing his sight alignment, even as he combat glides forward. As he comes through the door, he is screaming: "DOOR!" It's apparent what he means. A full blast from his Colt M-23, rounds spraying down range, rings out towards the guards about to engage Krawall point-blank.

GAME: Stark rolls 18 dice: 1 1 1 1 2 3 3 3 3 4 4 4 5 5 6 6 6 6 (6 Hits) <+roll/verify <pass> to set verify>
GAME: Stark rolls 16 dice: 1 1 2 2 3 3 3 3 4 5 5 5 6 6 6 6 (7 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 2 4 5 5 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 3 3 3 4 5 5 (2 Hits) <+roll/verify <pass> to set verify>


<OOC> Ducks says, "Sweet merciful hell, man, what did you eat for breakfast!"

GAME: DizzyKa rolls 9 dice: 1 1 2 3 3 3 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 9 dice: 1 1 2 2 3 4 5 5 5 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 9 dice: 1 1 1 1 3 4 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 9 dice: 1 2 3 4 4 5 5 5 5 (4 Hits) <+roll/verify <pass> to set verify>


<OOC> Kesslan says, "bitch knows how to stack his dice Tongue"
<OOC> DizzyKa says, "Haha, alright. They aint dead. But they have holes in their bodies, and they aren't feeling well."
<OOC> DizzyKa says, "Kraw, on you."
<OOC> Krawall says, "Does the guy on my spur still complain?"
<OOC> Kesslan says, "So we all running wires or what?"
<OOC> DizzyKa says, "He's alive, you are going to kill him this round unless you glitch."
<OOC> Krawall says, "Then I intend to kill him this round unless I glitch."


DizzyKa pages: Roll hacking + exploit

GAME: Krawall rolls 6 dice: 1 3 3 4 4 5 (1 Hit) <+roll/verify <pass> to set verify>

<OOC> Stark says, "Eww..."
<OOC> DizzyKa says, "Thats your to hit?"
<OOC> DizzyKa says, "For the love of christmas..."


GAME: DizzyKa rolls 4 dice: 3 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: To (Ducks, DizzyKa) Ducks rolls 9 dice: 1 2 2 3 3 4 4 5 6 (2 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "Yeah... you miss >_>"
<OOC> Krawall facepalms.
<OOC> Krawall says, "I'll make up some kind of explanation and pose."


Kraw and his secteam member, seperate, the armored and bloodied man wriggling off of Kraw's spur.

<OOC> DizzyKa says, "Your up kesslan."
<OOC> DizzyKa says, "If you don't get Kraw's dude he's getting another shotty to the tummy Cheesy"
<OOC> Kesslan says, "gonna try and double tap Kraw's target"


GAME: Kesslan rolls 7 dice: 1 1 2 3 3 5 6 (2 Hits) <+roll/verify <pass> to set verify>
GAME: Kesslan rolls 7 dice: 1 1 1 2 3 3 3 (0 Hits) <+roll/verify <pass> to set verify>


DizzyKa pages: Alright, try again on your IP.

GAME: DizzyKa rolls 4 dice: 1 1 4 6 (1 Hit)  GLITCH!!! <+roll/verify <pass> to set verify>

The guards that Stark just engaged are stumbling backward, chunks of armor, flesh, and blood flying as they are sprayed with explosive high-velocity rounds. A bandaid is definitely not going to be enough to staunch the arterial bleeding... but they are still kicking for the time being.

GAME: DizzyKa rolls 4 dice: 3 6 6 6 (3 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "I'm not even going to check for resistance. You blow the guy to peices Kesslan, pose his demise if you wish."
<OOC> DizzyKa says, "2 remaining secteam members turn now."
<OOC> DizzyKa says, "They do their best, drooling, bleeding, their vision blurry - to level their shotgun barrels at Stark."


Hate flickers in Krawall's eyes, as he holds on to his opponent with one hand and pulls back to stab him again. That's the moment when he first gets really aware he's been shot in the chest again, and he bites his teeth in pain even more as the armored guy manages to get free.

GAME: DizzyKa rolls 6 dice: 3 4 4 5 6 6 (3 Hits) <+roll/verify <pass> to set verify>
GAME: DizzyKa rolls 6 dice: 1 1 2 2 3 4 (0 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "Stark, roll reaction once."

Kesslan switches to the next target as Ducks takes out the one he was shooting at, and with Krawall in trouble, he's not about to let his team mate down. A quick double tap from his electric firing Colt pops a round into the man's chest and throught he body armor, a clean hit through vitals while the second hits a crate just past his head. <Got your back.>

GAME: Stark rolls 15 dice: 1 1 1 2 2 2 2 3 4 4 5 6 6 6 6 (5 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "The guards miss, fall on their asses."
<OOC> DizzyKa says, "Ducks, your go."
<OOC> Kesslan has gotta say we got a well geared team if everyone is rocking 2+ extra IP
<OOC> DizzyKa says, "Truth."
<OOC> DizzyKa says, "But its late."
<OOC> DizzyKa says, "Without their extra Ips"
<OOC> DizzyKa says, "you might all be bloody and mangled."
<OOC> DizzyKa says, "God allows you to be faster, tonight."
<OOC> Kesslan gets all 4 legit, so he doesnt know what your talking bout. STill he aint complaining Tongue
<OOC> Krawall says, "Heh. Actually I only had 1 extra IP, not that it changes anything."
<OOC> DizzyKa says, "Stark, roll to kill these guys. If ducks can't make it down the steps and hit one, you'll definatly get them."
<OOC> Stark says, "How many targets are still up? Confused. Just the 2?"
<OOC> Kesslan says, "just the 2"
<OOC> DizzyKa says, "Just 2, recently fired their shotguns at you and promptly fell on their asses."


GAME: Stark rolls 18 dice: 1 1 1 1 1 2 2 3 4 4 4 4 4 5 5 5 6 6 (5 Hits) <+roll/verify <pass> to set verify>
GAME: Stark rolls 16 dice: 1 1 1 1 2 2 2 2 2 4 5 5 5 5 6 6 (6 Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "Yeah, they can't dodge that. So we'll wait to see what Ducks does, then you can pose your murderous rampage on the remaining."

You paged DizzyKa with 'I hack the first dead guy's commlink to see what I can get!'.


DizzyKa pages: Hacking + Exploit

Ducks begins to fall into distraction, grimacing around her tusks, lip curling. Hands up close in front of her freckled, goggled face, her hair cycling through soft and pleasing colors. <Check this crazy devteam action.> ...What? As she transmits that, in AR, a little line of sparks darts from Ducks' icon's raccoony paws to one of the downed secteam corpses.

GAME: Ducks rolls 9 Edge dice: 1 1 1 1 3 4 4 6 6
GAME: --Rerolling 6's: 2 5 6 (3 Rerolled, 4 Total Hits) <+roll/verify <pass> to set verify>


<OOC> DizzyKa says, "Ok, so you're into the commlink Ducks."
<OOC> Ducks says, "I raid the hell out of it -- money, data, anything."
<OOC> DizzyKa says, "Are you going to try and move and fire, or is Stark taking the honors?"
<OOC> Kesslan says, "So who wants to go kill our J after this?"
<OOC> Ducks says, "I'm busy doing my part. Grin"
<OOC> DizzyKa says, "Wait, hack is complex."
<OOC> Stark says, "Me me me!"
<OOC> DizzyKa says, "Alright stark, pose the death of these poor souls."


DizzyKa pages: Alright roll browse+data search
GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 2 2 3 4 5 6 6 6 (4 Hits) <+roll/verify <pass> to set verify>

Stark continues his methodical march forward, weapon traversing back and forth, his fully-automatic barrage still assailing the bodies of the security guards relentlessly. Gun smoke and brass flying through the air, it's all over in a matter of seconds as the two who tried to take his life - have their lives taken in turn. Messily. He pauses mid-stride as the firing stops. The barrel to his Colt M-23 is white hot. He closes the ejection port cover without thinking, searching and assessing. Eye, muzzle, target. "Clear!"

DizzyKa pages: Alright, at first pass you grab his AR message box. Within it contains a contact, this contact has apparently provided this merc secteam with a dampner field generator and a chameleon tarp to hide themselves with. The secteam, were mercs and the first thing you prolly notice it their number is 15 - not 4. You might start wondering where the rest are.
DizzyKa pages: Roll browse+data search again, and if you don't glitch you get his bank account access ID.


The orange and tan raccoon, eyes bright, scarf fluttering in a digital breeze, raises cute little paws up as if it were using the Force to move a heavy object, trembling. The little sparks flitting out toward the corpse become a different color as some sparks return to the raccoon. <Wait a minute...>

GAME: To (Ducks, DizzyKa) Ducks rolls 8 dice: 1 1 2 2 2 3 6 6 (2 Hits) <+roll/verify <pass> to set verify>


DizzyKa pages: Yeah you got it. We can roll tommorrow to see how much was in his bank account.
DizzyKa pages: so you have that sec teams hiring contact, and a dossier of their gear.


Ducks snaps, <We've downed four? There's eleven more. We better loot and run.> Her voice is starting to lose its competent, almost dreamy calmness as the stink of blood and worse overpowers the reek of gunpowder and explosives. Even ogres aren't made of steel after all.

Krawall tumbles backwards towards a crate and falls on his ass, sitting on the floor, breaithing heavily, his eyes wide in shock. "Fraggers... you got all of then?"

The room swirls with gunsmoke, the smell of gunpowder and blood pungeant in the air. The pure white walls and surfaces sprayed with bullet holes and spatters of blood... and in the secteam's case, even peices of human flesh. There are shouts, boots, the sound of armored joints coming from the center room where the trailers are parked.

Stark acts without thinking. He moves forward and scoops up Krawall, "Can you walk? Everyone, DOOR, _now_!" His Colt M-23 is still ready, held in one hand.

<What?> Krawall coughs. <Thanks for saving my hoop, whoever it was. I'm outta here though, this ain't worth no fraggin K.>

Kesslan makes his way down the stairs quick as a cat, and pauses only long enough to try and snag himself an assault rifle and a few spare mags off one of the fallen guards, just incase he'll wind up needing them before moving to help assist Krawall evac (though if there's too much of a time press he'll skip trying to grab a rifle. It aint worth his life

Krawall nods at Stark, "Thanks omae. Guess it's alright. Let's go!"


<OOC> DizzyKa says, "Scoopin' a rifle is pushing it. If you guys want to try for a rifle, roll pure agility. 3 and up wins you a 2k rifle :p"

GAME: Kesslan rolls 7 dice: 1 1 4 4 4 4 6 (1 Hit) <+roll/verify <pass> to set verify>

Ducks skips to her feet, bounds down the stairs with distracting creaks of protest from the coveralls' zip as she, uh, bounces along with the move extra extra. Offers help where needed, worried and now looking definitely queasy.


<OOC> DizzyKa says, "You'd have to pose untangling the gun's strap from his armor."
<OOC> Kesslan would probably just cut it with his knife in a rush, owuld be faster, but he only got 1 hit


Stark passes Krawall off to the others, swaps his half-spent mag for a fresh one, and begins walking backward, slowly, toward the exit with his rifle at the ready. "Move it, let's get out of here."

The shuffled steps grow louder. The oncoming teams are in tactical format now, moving and covering eachother. There is a *tink tink tink* of a flash grenade bouncing between tankers in the next room, an explosion, a flash. They're clearing their way onto this room. Random shouts of "CLEAR!" and "MOVE MOVE MOVE".

Kesslan makes an attempt to snag one of the rifles, partially as a practicality issue with more security closing in, but time is too tight, and pausing to try and untangle or cut the rifle away from the corpse before the latest wave of sec forces moves in is pushing it too much. And so, though somewhat relucatantly he decides to skip his attempted nab and help Krawall. <I say we geek the J for setting us up.>

"Where did those fraggers come from," Krawall asks Ducks on the way out, pressing an arm against his chest, "Were they hiding in the boxes?"

Ducks helps the German stay steady, other side of him. While unaugmented and not very muscular compared to some orks, her height and sheer mass make her steady as can be. "No -- some sort of damping field generator an AR tarp. It was in that guy's AR mailbox, notes. Share later."

You might also notice - all of the secteam members you've downed seem to be human.

Stark's reflexes kick in again, and he begins laying down suppressive fire in the direction of the oncoming reaction team. "MOVE!" He continues to fire as he backs out of the warehouse, where the two sprawled bodies of the troll gangers still lie in crimson slumber.


GAME: Stark rolls 18 dice: 2 2 3 3 3 3 4 4 4 5 5 5 5 6 6 6 6 6 (9 Hits) <+roll/verify <pass> to set verify>

Stark's bullets ring as the ricochet off various surfaces, plucking holes into the closest tanker through the opening. Putrid purple drink spills out onto the floor of the factory at an alarming rate.


Krawall makes a disgusted grimace as he notices the dead troll. "This guy sure leaves a mess." Then the gunfire bursts out, and he gives it a brief look over his shoulder. "Seems to know what he's doing, though."

Kesslan hardly seems phased by all the blood an death, he's got alot more personality than a cyberzombie, but death just isnt the sort of thing that seems to really get to him. Especialy when it's the death of other people. "What ever works. Now hop in... and I hope some one knows how to drive this thing.."


<OOC> DizzyKa says, "Its a GAZ-P179. As you get closer you notice its more like a pickup truck."

"Reloading!" Stark calls out as he moves backward toward the waiting SUV. Before the empty mag hits the deck, another is inserted. His weapon is still ready, pointed in the direction of the warehouse entrance. It looks like he intends on hopping in the flat-bed of the truck so he can keep firing if he has to.

<OOC> Kesslan doesnt have any driving skills anyway, so he'd be defaulting no matter what if he was gonna drive Tongue
<OOC> Ducks can rig!
<OOC> Kesslan ponders proposing to Ducks then, should DUcks not mind the whole interspecies issue
<OOC> Krawall does some solid driving.
<OOC> Kesslan says, "your bleeding to death you dont get to drive Tongue"
<OOC> Krawall says, "Awww, I'm bleeding to death and even then they won't let me drive Sad."
<OOC> Kesslan tries to remember if a survival kit includes first aid crap...
<OOC> DizzyKa says, "hAHA, Argue about driver IC you sillies"
<OOC> DizzyKa says, "And someone remember to scold Krawall for running into a group of secteam."
<OOC> DizzyKa says, "rather, straight into them"
<OOC> Kesslan says, "Loks like the answer would be no on anything med related for the survival kit"


Ducks looks the truck over. "Any stunt drivers here?" Wonders if it's set for rigging, skeptical, and increasingly aware there's no time for arguing.

There is a bright flash from the ripped-open loading door, a loud thunderclap echos from within the building into the night, matching the rain that is still steadily beating down. Another flash bang, they've cleared the main room.

Krawall curses to himself as he climbs into the truck. "Let's get the fuck out of here. Doesn't this piece of crap drive on the grid?"

Kesslan gives Ducks a shove towards the SUV "If you can drive, just get in and drive. I'll help Kra. Now lets GO." he says, trying to keep his voice down as he gets in next to Krawall, looking to him a moment before adding in "Dont suppose anyone has any first aid kits? We can try an patch em up though I think we should get em to a street doc soon as possible."

Stark keeps his assault rifle trainined on the warehouse entrance, ready to let loose at the first sign of security coming outside. He's perched on the back of the flat-bed, waiting for the rest of figure out who is driving.

The inside of the truck smells like alchohol, puke, rot. There are empty shell casings on the floor of the cab, a navy pine air freshener hanging inside. There are several hard copies of troll thrash metal bands lying about as well, on top of two unopened "forty" beers.

Ducks takes the helm, buckles in. Her broad cheeks are flushed and no doubt her eyes are bright and wet behind her goggles -- it's been an unusual night for her, exploding someone's head then looting a corpse. "Let's bounce," she says with a trace of bravado.

Krawall picks up a TTM copy, giving it a critical look. "Just drop me off at the Body Mall when you have the time. It's really not that bad."

GAME: Krawall rolls 9 dice: 1 1 1 2 2 3 3 4 4 (0 Hits) <+roll/verify <pass> to set verify>


<OOC> Stark says, "Eww..."
<OOC> Krawall says, "Sheesh, that was for TTM..."
<OOC> DizzyKa says, "Pass out already Krawall ;p You need to rest your shotgunned tummy"
<OOC> Ducks says, "Do we get away?"
<OOC> Stark says, "Pose us burning rubber, Duckie. =)"
<OOC> DizzyKa says, "Alright I want to make Ducks make a single driving roll, just to see if she glitches and makes this funny."
<OOC> Ducks says, "Dear hell."
<OOC> Ducks says, "Is it rig-able? Cheesy"
<OOC> Ducks says, "If not... yikes."
<OOC> Krawall D


Kesslan leans forward to root through the vehicle's contents, pulling out a comlink from the glove box after a moment and giving it a critical once over before seeing if there's anything of use on it, though if it's locked he'll just stuff it in a pocket to have Ducks take a poke at later."

<OOC> DizzyKa says, "No black box. Ganger's truck"

GAME: Ducks rolls 4 dice: 1 2 6 6 (2 Hits) <+roll/verify <pass> to set verify>

<OOC> Ducks says, "Excuse, that should be five. I roll one more die."
<OOC> DizzyKa says, "Good enough! Into the sunset! er... rainy night"


GAME: Ducks rolls 1 dice: 1 (0 Hits)  CRITICAL GLITCH!!! <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "OHNO!!!"
<OOC> Stark says, "Uh..."
<OOC> DizzyKa says, "YOu crash into the warehouse in a burning wreck"
<OOC> Krawall says, "NOOOOOOOOOOo!"
<OOC> DizzyKa says, "everyone takes physical damage equal to the following roll"
<OOC> Kesslan says, "The van randomly explodes"
<OOC> Ducks says, "No, doofs. Four dice plus one more. Two hits, two ones. No glitch. Grin"
<OOC> Krawall dies.


GAME: DizzyKa rolls 18 dice: 1 1 1 1 1 2 2 2 3 3 3 3 4 5 6 6 6 6 (5 Hits) <+roll/verify <pass> to set verify>

<OOC> DizzyKa says, "Kidding, kidding ;p"
<OOC> Stark says, "Yikes. =D"


Stark returns his Colt M-23 back under his duster, removes his skull mask, and takes off the sunglasses. He keeps his hood up, there in the back of the flat-bed, to protect from the wind and rain he is obviously suffering a lot of right now. He peers in through the back window to see how Krawall and the gang are doing. <We going to make it?>

Krawall comms, <Ya ya, all cake. So what are we going to make of this? Call the boss for the other half? Pick him up and shake him until he recognizes the value of our work?>

Kesslan shakes his head <Pay more? Hell no. Kill him, he set us up.>

Ducks drives carefully and not too too quickly. Injured passengers. <I say we call him and then later visit him more better. Fair's fair -- we deserve our wages, right?>

Krawall shakes his head as well. <I don't get this. Who would set us up? Why? They don't even know us.>


Stark hrms, <Not quite a set-up. He was just using us as cheap expendable muscle. Part and parcel of the job. We can wax him, but then who knows how other J's may treat us later on. We need to consider that.>
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