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NS:SE  |  Announcements  |  New Implementations  |  Topic: UMD, adept powers sheet changes, and races 0 Members and 1 Guest are viewing this topic. « previous next »
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Topic: UMD, adept powers sheet changes, and races  (Read 754 times)
Noor
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Welcome to the desert of the real.


« on: March 12, 2009, 05:03:25 PM »

Hawk has added and/or updated two new items:

To adjust adept powers in-game:

 
Quote
+power/set [<Char>/]<Power>=<L/N> . This will change the <L>evel of the
                                         specified Adept <Power>. You can
                                         also use it to set a <N>ote. If you
                                         pass a 0, the Adept <Power> will be
                                         removed. <Char> is optional and
                                         defaults to yourself.

He has also completed porting the UMA/UMD, along with entering Trix desc capability. See +help in-game for details.

Finally, Melkir has solved our +who problem. Your race should show up along with your sex (if you remember to set it) when you check the +who.
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No light, but rather darkness visible
Serv'd only to discover sights of woe,
Regions of sorrow, doleful shades, where peace
And rest can never dwell, hope never comes
Hawk
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« Reply #1 on: March 13, 2009, 01:50:27 PM »

I also added a command to install bioware and cyberware.

Code:
     +inv/install <number> ............. This will install Bioware and
                                         Cyberware specified by <number>.

This will only install 'ware. It cannot update or remove existing 'ware.
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