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New Seattle Grid
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AR/Matrix Reality level
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Topic: AR/Matrix Reality level (Read 4215 times)
Grendel
Squatter
Offline
Posts: 11
Re: AR/Matrix Reality level
«
Reply #15 on:
July 17, 2008, 05:27:40 PM »
Quote from: Pepe on July 17, 2008, 04:44:32 PM
If it takes time away from opening Beta Dying .. I' mean testing, then no.
Matrix hater! Someone hold him down while I get the tar and feathers!
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Tear
Twink
Offline
Posts: 1,787
i see all my increments in monochrome
Re: AR/Matrix Reality level
«
Reply #16 on:
July 17, 2008, 05:48:07 PM »
Err, sorry, tar and feathers are natural substances which don't exist anymore in 2070... We could dump some BuzzBlitz! cola syrup on him though. That stuff burns, and sticks to you. But sometimes it gives you inhuman strength, so you need to be careful
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The only Verdict is Vengeance, a Vendetta, held as a Votive not in Vain, for the Value and Voracity of such shall one day Vindicate the Vigilant and the Virtuous.
Crypto
Squatter
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Posts: 82
Re: AR/Matrix Reality level
«
Reply #17 on:
July 25, 2008, 12:22:25 AM »
Ok, so any other voices on the topic ?
It's a thing i'll have to tackle soon, so i would like all who have not yet voiced their opinion to do so now
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Tavoron
Squatter
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Posts: 14
Re: AR/Matrix Reality level
«
Reply #18 on:
July 25, 2008, 12:52:36 AM »
I believe if our layout was more like the old grid then it would be a handy thing to have. To be able to be physically at one location, but AR whats at another location. Seeing though that we're going to have a single room typically representing many locations or most of the action in plot rooms I believe it would be unnecessary. Personally I'd like it in on the off chance someone does need to use it, but for the most part it seems like it would be a waste of time.
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You may know me as
Darcon or Seth True-Heart @ Seattle
Tavoron @ Everywhere
Hades
Coder
Offline
Posts: 461
What do you mean your hair is on fire?
Re: AR/Matrix Reality level
«
Reply #19 on:
July 25, 2008, 02:26:09 PM »
To clarify:
The grid has over 28 Public IC rooms. Not to mention the number of rooms that are planned for after Beta.
Crypto already knows how I feel about the AR code. I think it will be a new way to RP the Non-Hacker/Mundane.
-Hades
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You're so vain. You probably think this post is about you, don't you?
Penta
Poser
Offline
Posts: 114
Re: AR/Matrix Reality level
«
Reply #20 on:
July 26, 2008, 02:00:22 PM »
The thought of the coding seemingly required for a playerobj to be in two places at once makes my head hurt, speaking as a non-coder with a vague clue.
I don't think MUSH/MUX/MOO can do it, and I worry it might be tailchasing to try.
But if the coders want to try? Let em.
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Sakieh
Streetmeat
Offline
Posts: 231
Re: AR/Matrix Reality level
«
Reply #21 on:
July 26, 2008, 11:41:29 PM »
Something I had seen on WoD MU*s is the way Changelings see the world. I could see allowing a set up for 2 different descs: the normal desc, which is always seen, and a "AR Desc" which adds things. I have liked the idea of characters whos clothes are actually geared to make the most of AR, with patterns and such over them, or bits that show what is underneath in AR(using programmed scanning of the skin and AR overlays). I think that could work good.
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Noor
Director
Offline
Posts: 1,240
Welcome to the desert of the real.
Re: AR/Matrix Reality level
«
Reply #22 on:
July 30, 2008, 09:30:18 PM »
We've decided to create the reality level, but to keep it simple: we're not going to write code that will let you be in two places at one time right now. We could do it using puppets or something, but we decided we'd wait to see what kind of demand there'd be for it during beta before we got involved in that project.
Decision made, thread locked. Thank you for your input!
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No light, but rather darkness visible
Serv'd only to discover sights of woe,
Regions of sorrow, doleful shades, where peace
And rest can never dwell, hope never comes
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